In this mammoth course you will learn many tips and tricks used by professionals in the industry to create a photo-real model of a real Edo period Katana.
This course requires you to source your own reference and do your own research, I am unable to provide my images due to copyright but I do share the sites name within the course.
Research is a very important skill to practice.
This large course took 5 weeks to develop and is a very intense and rewarding course to take if you have some experience already with asset creation.
The course is made up of 81 videos and over 30 hours of training! from concept to final render, nothing is left out...even the mistakes are left in to show how to deal with them..
I try to teach you using basic fundamental techniques without getting too technical.
It is also supported if help is required, and there is a Skype chat available once you make headway.
When working in a studio or if you are trying to work towards that goal it is absolutely imperative you learn the right software 90% of studios use Maya and/or Max .
The course will cover research, modelling, sculpting as well as creation of complex materials in Substance Designer and texturing in Substance Painter, we will finish of by presenting the model in Redshift 3D.
We encourage you to find and research your own Japanese sword for this course and aim to have you be able to use it in your portfolio.
It is recommended that you have the following
Basic understanding of current modelling techniques and pipelines.
Basic understanding of Maya or any other 3D application.
Basic understanding of Substance Painter and Substance Designer.
who is it for
It is recommended the student has undertaken a basic level course in modelling and Substance Suite or has a basic understanding of modelling techniques and Substance Suite.
Anyone wishing to learn how to properly research and model a photo-realistic model for their portfolio.
Those wanting to learn how to sculpt and apply this to their own model.
Anyone who is studying and requiring to model their own asset for a final exam that shows all techniques required.
Anyone who is in the industry and wanting to up skill or learn current techniques.
Anyone who is wanting to learn techniques on modelling for film, advertising, and visualization.
Those wanting to learn how to create high poly assets which can eventually be modified for real-time.
What will you learn
Students will be able to plan, create and present a professional photo-realistic asset for their portfolio
Students who complete this course will be able to confidently create high detail, highly realistic models.
Students will be able to use a substantial range of modelling techniques including polygon, Nurbs, SubD, and Sculpting.
Students will be able to tackle texturing using many different techniques including Substance Painter, Scans, and creating materials from scratch in Substance Designer.
Students will be able to create an asset with the purpose in mind of it being used in your Portfolio.
Students will be able to work with the software you are expected to know in a studio
About the Trainer
I have worked in the CG Industry for nearly 23 years. In that time I have worked in a wide variety of roles across a diverse range of industries which has given me a unique experience and insight into various techniques, and applications of those techniques. I have worked on projects in Games, Film, TV, Marine and Architectural Visualization. I have also worked in production design concept in fields as diverse as boat and ship design and furniture/cabinet making. My skill set is not confined to advanced modelling and texturing but also to historical researching, which is an important part of accurate modelling.
I have also been fortunate to have been teaching professionally now for 8 years and hold a TAE in training and assessing. This work also includes creating course-ware content for colleges and holding several 3 to 4 hour lectures once a week for students.
I am a very passionate trainer and work on my own projects and course ware every single day. I have worked on many projects from hard surface modelling, vehicle modelling, as well as historical character work and have done 3D structural modelling for projects such as the Cutty Sark restoration in 2010.
I ensure I stay current and up to date with industry leading pipelines and techniques to ensure I can deliver this to students wanting to learn and get a career in the industry. Richard has sound knowledge and expertise in Unreal Engine 4, Maya, Modo, Rhino 3D, ZBrush, Substance Suite, Marvelous Designer, Redshift 3D, Renderman, and World Machine.
I take a genuine interest in what students are producing and love to see what they create on their own.
For personal use and one commercial project (up to 2,000 sales or 20,000 views).Tutorials
One copy to be used by a single user.Installable Tools
One installation by a single user.Learn More