Hey there!!
This is a procedural flower and vase Generator based on Blender Geometry nodes. all textures are packed in blend file even though most of the Material are Procedural Shader Which Are organized and Simplified, also Easy to Use, Vase and Flower are Different Objects. So, You can control them easier. to change the color of flower go to flower material in shader editor, you'ill see there three Highlighted nodes, Which controls Hue, Saturation, and brightness.
All controls are in Modifiers Panel and Organized Wisely, just mark Vase and flower as Assets and add to your Material library.
Flower Object Is Bezier Curve, it Provide Some Extra Controls Over its Shape, Just go to Edit mode by selecting it, and move and Rotate the points as it shapeshift the whole Flower set, Height is also controlled by this Method only.
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Release Notes
Flower Object Is Bezier Curve, it Provide Some Extra Controls Over its Shape, Just go to Edit mode by selecting it, and move and Rotate the points as it shapeshift the whole Flower set, Height is also controlled by this Method only.
Fixed the Extension