My Genshin Shader's FREE 2.0 update is finally here! Now with support for many highly user-requested features, including Cycles and baking support, a new custom compositor rim light, dynamic facial light gradient map support, a fully rebuilt shading method, and expanded support on almost every past feature!
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This Genshin Impact-styled Character Shader is a node group for Blender that supports both EEVEE and Cycles and is heavily inspired by the character shader used in the video game Genshin Impact. Easily give your models a beautiful anime appearance with fully customizable artificial subsurface scattering, subsurface color, shadow color, specularity, metallic matcap, full texture support, and rim lights.
Version 2.0 of the shader will continue to be updated for new Blender releases. Due to major changes and a newer Blender version requirement of v2.0, version 1.6 will remain available for download indefinitely.
Looking for a version for Unreal Engine? Check out my new Genshin Impact Character Shader for Unreal Engine on the ArtStation Marketplace or pick up both at checkout for a discount!
Features
- Have full color control of your material's color, shadows, shadow ramps, rim lights, alpha, and more
- Adjust base color and have full control of the shadow color gradient
- Add artificial subsurface scattering with fully customizable colors and dimensions
- Add an artificial rim light with customizable intensity, color, and size
- Make use of an accurate metallic matcap
- Add alpha/transparency with full support for texture maps
- Add a game-accurate rim light using the compositor
- Supports your own custom facial light gradients dynamically with scene lighting
- Bake your shading to a texture using Cycles
Package Includes
- .blend File (made and tested with Blender 4.3)
-
Genshin Shader node group
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Genshin Rim Light compositor node group
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Face Light Map Mapping node group
- A custom-built script to automatically set up scene drivers for lighting
- 8 sample presets and a facial lighting map example
- 19-page instruction manual with pictures for getting started and using the shader to its full potential
- Includes recommendations for optimal rendering setup and several tips and tricks to get a better render
This product does NOT include any in-game models, textures, or any other official components.
Read more about the in-game shader components on my blog: https://www.artstation.com/bjayers/blog/9oOD/blender-npr-recreating-the-genshin-impact-shader
Support
For additional support, please feel free to contact me—I am happy to help out! Please check the attached manual for contact information.
Please note that while this shader is made to work with nearly any model, it works best on mid-to-high-poly, game-ready topology.
License Information
Under ArtStation's standard license, you can use this product for any number of personal projects or for one commercial project (up to 2,000 sales or 20,000 views).
Please do not sell, repackage, or otherwise redistribute the product without my permission.
Please consider crediting me and/or linking to my ArtStation on works using this product.
Digital products are non-refundable.
Under ArtStation's extended commercial license, you can use this product for any number of personal or commercial projects with no limit of sales or views. Available for indie (up to 10 users) or studio (unlimited users) use.
Please do not sell, repackage, or otherwise redistribute the product without my permission.
Digital products are non-refundable.
Disclaimers
The video game Genshin Impact and its characters, models, textures, story, lore, and any other related assets are property of miHoYo and Hoyoverse. All promotional demo models are official MMD models by and property of miHoYo and Hoyoverse. Models are NOT included in the product downloaded files and can be downloaded freely from Bilibili.
Everything else included in this product's download, including all node groups, demo models, and textures, is copyright Ben Ayers and may not be redistributed.
The example .blend file featuring miHoYo/Hoyoverse's official Noelle MMD model serves only as an example exclusively for educational purposes to demonstrate the capabilities of this product, and may not be reused or resold privately or commercially.
The 2.0 .blend file was made and tested with Blender 4.3. There is no guarantee of functionality on earlier Blender versions, and support may not be provided for earlier Blender versions. Blender 4.3 can be downloaded freely from blender.org. Version 1.6 supports earlier versions of Blender and will remain available for download indefinitely.