Game Ready Low Poly textured FN SCAR-H / 17S FDE + Black (FBX, Maya, Blender, 3ds Max):
- All objects are well named and grouped accordingly (real world scale).
- Clean quad-based topology, it's easy to manage and make changes.
- Good and organized UV’s.
- Proper pivot points, model is ready to be rigged / animated.
- Mesh normals are softened (smoothed) / hardened to achieve the best possible look (no weird shading).
- High poly version of model comes along with the main low poly.
Available in Flat Dark Earth (FDE) and Black (Noir) skins. Each color has two rifle versions: SCAR-H (Heavy) and SCAR 17S (Semi-Auto).
One SCAR-H (17S) 3d model, 4 skins (textures) variants:
- SCAR-H Black
- SCAR-H Black
- SCAR 17S Black
- SCAR 17S Black
Since SCAR 17S is just Semi-Auto Civilian SCAR-H, visual differences are only:
- white lettering / markings on upper receiver: SCAR H or SCAR 17S.
- lower receiver fire mode A for fully auto SCAR H or blank for semi-auto SCAR 17S.
Thus by it is possible to switch between SCAR-H and 17S by only applying according textures to Upper and Lower receiver groups / UV / texture sets. No differences on buttstock.
Textures (PNG):
- MetalRough (BaseColor / Metallic / Normal / Roughness).
- Unity HDRP - High Definition Render Pipeline (BaseMap / MaskMap/ Normal).
- Unity URP - Universal Render Pipeline (AlbedoTransparency / MetallicSmoothness / Normal).
- Unreal Engine (BaseColor / OcclusionRoughnessMetallic / Normal).
Polycount (tris) / Textures:
- Upper Receiver - 13143 / 4K
- Lower Receiver - 8789 / 4K
- Buttstock - 9764 / 4K
- Total - 31696 tris.
Modelled in Maya (low, high poly), textured in Substance Painter and rendered in Marmoset Toolbag (no post processing).
If you have any questions or requests, don't hesitate to contact me.
Release Notes
Noe available in Black Noir.