Cattle Cow Animated | VFX Grace  

in  Game Assets
5.0based on 2 ratings,2 reviews
Special Offer! Get 10% off when you buy 2 products. Get 15% off when you buy 3 or more products. Applies to all products from this seller only from USD $300.00 to  USD $10,000.00
Individual License  
USD $300.00
License: Custom EULA

This seller has created their own End User License Agreement. Please take a moment to read over the custom terms and conditions.

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💠individual with annual revenue ≤ $150,000; 💠May not be shared with any individual or entity. Read MoreRead Less
Files (3)
JU0L419A0_Cattle_Blender.zip
zip / 270 MB
JU0L419A0_Cattle_obj.zip
zip / 1.6 MB
JU0L419A0_Cattle_textures.zip
zip / 210 MB
Quantity:
Startup License  
USD $900.00
License: Custom EULA

This seller has created their own End User License Agreement. Please take a moment to read over the custom terms and conditions.

Click here to read the custom EULA
💠Available to everyone within the entity; 💠May not be shared with any other individual or entity; 💠This license is only valid if the entity's annual revenue does not exceed $2 million; 💠If the entity's annual revenue exceeds $2 million, please contact us to purchase the corresponding license. Read MoreRead Less
Files (3)
JU0L419A0_Cattle_Blender.zip
zip / 270 MB
JU0L419A0_Cattle_obj.zip
zip / 1.6 MB
JU0L419A0_Cattle_textures.zip
zip / 210 MB
Quantity:
https://artstn.co/m/9aBDd
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Reviews (2)
00Report| Release v.1.0 | Extended Use License | over 2 years ago
Beautiful groom!
00Report| Release v.1.0 | Extended Use License | over 2 years ago
They are made in Blender, but they can be exported as alembic files (make sure that the particle systems and export hair are unchecked when exporting as an alembic, and redo it in the alternative software) and as FBX files (but FBX can take hours to import and two animations on this come in distorted as FBX). The mapping of "cattle lookaround" and “cattle eating” mysteriously would not work as an exported alembic file (although the animation was fine). When I used the unwrapped UVW modifier in 3DS Max and selected the poly faces for the second ID necessary for correct mapping, the new ID weirdly disappeared when hitting the animation button, on the second frame of the animation. All other files worked with unwrapping modifiers (of the seven models, with 20 or so animations that I bought) except these 2 animations. But considering one is buying these at one’s own risk when using them in other 3D software, that is not bad.

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