Hello! This is a detailed full body caucasian female character in ztl file(zbrush 2019 or higher compatibile). There is also maya 2018.6 scene and project folder with all source maps. Maya scene contains all the shaders and xGen hair You can see on attached pictures. The body model has all quads animation ready clean topology and 4 UDIM's clean UV's. For external use of the model obj files with normal maps are attached. All hair from maya(x gen) are exported to alembic file(.abc) so it can be used in unreal engine, unity and other packages.
THIS MODEl IS NOT RIGGED, it has attached posed version and at the defauld it is in A-pose.
This model can be used as a base for any female characters. It has clean animation friendly topology and UV's. It is a great base for Your projects that can save You a lot of time. Even the hair xGen setup is made in the way that allows You to modifiy the model shape in zbrush and still use provided hair setup just by using blend shape. There is also eyes and teeth and tongue models with maps and source hires ztl. All You need for character setup.
Zbrush ztl file contains: -full body model(21 665 794 polygons at the 6lv subdivision). You can see mesh topology on the provided images. Body model has mouth closed blendshape on layers (you mus swich to highest subdivision level to see and turn on the layers) -teeth and tongue hires model -eyes elements: eyeball(cornea) and iris models(the one without texture) there is also preview eyes with texture, bikini model, sport outfit, sport shoes, eyelashes, eyebrows
Maya scene(asian1mayasceneupd) contains: -full body model at 2lv subdivision with eyes and teeth, posed version of the model, bikini, sport outfit, shoes with all shaders and maps, all that You can see at provided images You can use 1lv subdivision as well and bake displacement for it in zbrush.
IMPORTANT:
Before You open maya scene please set the project folder to caucasian_1 so maya can load all the maps for the scene and all xGen files. Please copy all displacement maps for posed version from caucasian_1_ztl_obj_normals_hair/body_posed_disp to the caucasian_1/sourceimages before you open maya scene.
All maps for maya scene are in caucasian_1/sourceimages folder. Some of the maps are in psd file with layers and allow you basic customize, for example specular maps,iris diffuse.
Body color/diffuse texture is in psd file with layers. You can turn on/off freckles and pale skin version by hiding and unhiding layers if you want to get redhead look version.
There are several xGen descriptions(in one collection) in the scene: -eyelashes -eyebrows -facial (for facial pech fuzz) -hair_long (hairstyle) -hair_ponytail (hairlong hairstyle addition) -hair_short.
Hair guides for all descriptions are hidden. You can unhide them under xGen hide/unhide guide for edit if you need. Most of the maps used by xGen are also in sourceimages folder(psd files) if You want to modify them outside maya.
As a base model for xGen hair I used head model at 2lv subdivision. That allows You for future undestructive(for xGen hair) changes to the model shape. For example if You want to tweak face features: -open zbrush file and make changes. Unhide only head(polygroups based on uv are already made) and export it on 2lv -import this model to maya and unhide femaleasianlv2:Group23188 model(the one that xGen is attached to) -first sellect the newly imported mesh and then add femaleasianlv2:Group23188 to selection(with shift pressed) -on the main panel, under deform click Blend Shape and apply blend shape. -in Attribute Editor on the blendShape# pad set the weight to 1. If there were any other previously apllied blendshapes set them to 0.
All renders made with arnold render engine in maya 2018.6 are clean renders without any editing except background replacing.
If You like this model and You don't have zbrush and maya please write me a message.
If you have any question you can always ask me. I will help.
If You like it please give it a review :)