Project files are included for UE4 UE4 4.19-4.26, source files are included for other software (Unity, Cinematic etc.).
Every effort has been made to match the triangle density and texel density of megascans assets. These photoscans will look natural along side Quixel assets.
This asset pack includes 8 photoscanned animal dung variants. These are made up of 4 cow-patty piles, and 4 horse dung. These are entire whole meshes that can be placed in any position allowing you to make piles or use them in particlessystems. They are optimized for in-game use, but they can also be tessellated for cinematic hero-quality meshes.
All scans are done at 8k, and downscaled to 4k for maximum quality. Where suitable, textures are channel packed with AO and roughness for each model.
Five bonus photoscanned textures are also included:
- Arid Rocky Dirt 01
- Packed Gravel 01
- Packed Soil 01
- Soil Tyre Marks 01
- Soil Wavy 01
These textures are taken from the same environment the bones were found in and include channel packed AO, roughness and displacement at 4k.
A master material is included with pixel-depth offset and tessellation options. There are also controls for the roughness, tinting, multiplying AO into the albedo, detail mapping etc.
A procedural foliage generator as well as a VERY basic landscape + demo map are included.
- 8 unique photoscanned models
- 4k textures for all models
- Custom made detail map
- Displacement Master Material w/ Pixel depth offset for terrain blending
- 5 photoscanned textures @ 4k
- Channel packed and optimized textures and UV's
- Auto generated LOD's
Number of Unique Meshes: 12
Collision: Yes, generated
Vertex Count: 11k to 200 (matches Quixel Megascans triangle density for similar-sized objects)
LODs: Yes, Generated
Number of Materials and Material Instances: 1 Master Material, 14 Instances
Number of Textures: 46
Texture Resolutions: 4096x4096
Supported Development Platforms: Tested on Windows, but suitable for most platforms
Important/Additional Notes: This set is part of a continuing series. Check back for more!