This is a Digital Clock Radio that I created using the metalness workflow and PBR textures in Blender. It includes the Digital Clock Radio object, camera and lighting set ups for both rendering in Cycles and Eevee and the plane that was used for the object to sit on while being rendered. It also includes the images that were rendered using the camera and light setups.
The model is ready to render when you open the file. The settings are set to render at 400 samples using the first camera in cycles.
This object uses the following PBR textures: Diffuse, Roughness, Gloss, AO, Normal.
Each texture is baked using original textures. The object has been manually unwrapped which allows the materials to be baked into their own PBR textures. Each texture can be edited to add things like imperfections or custom images on the model.
Attached to this product will be rendered images in both the cycles and Eevee render engines. The cycles renders use 400 samples and denoising. You will also see wireframe images of the model so that it is easy to see its geometry.
-Model uses the metalness workflow and is PBR ready
-Includes 5 PBR 2K textures in PNG format
-Includes 1 UVLayout to show how the model has been unwrapped
-Textures for LCD screen and button text are custom made using Affinity Photo
-The model has been manually unwrapped, with matching PBR textures to its UVMap
-The model has been organized neatly in its zip archive and labeled accordingly
-Native blend files are included with pre-applied textures
-Lights, cameras, and objects grouped accordingly in native blend file
-Model is exported in 4 file formats (FBX, OBJ, 3DS, DAE/Collada)
Included Texture Types:
-Diffuse, Roughness, Gloss, AO, Normal