GS Toolbox is a collection of tools created to fill some of the gaps in Autodesk Maya modeling tools and provide quick access to some of the existing tools
GS Toolbox is mainly focused on hard surface modeling, however some of the features can be easily and effectively used in all types of workflows.
GS Toolbox has interactive UI that reacts to certain commands and prompts user for action
Full support of High DPI resolutions (from 1080p to 4k+)
Quick and easy Grouping of Objects and Components using 20 interactive Group Slots. Grouped objects and components can then be easily selected, hidden or made unselectable in viewport with one click.
Fast Angle Based Edge Selection, Creasing and Beveling with interactive viewport highlight and quick selection of subdivision depth and crease amounts.
Linear and Radial Arrays. Procedural and editable.
Quad Fill. Fill holes with Quads. Supports curved surfaces.
Convert Creases to Bevels
Dot Select Components
Quick Transform and Selection Constraints
One click Mirror, Flip, Instance with Mirror and Delete by Symmetry
One click Instance Copy with/without Offset and Special Instance+ option with Boolean support
Store Vert Edits and quickly Delete Construction History Nodes
Store Snapshots to preserve construction history before its deletion
Snap to Polygon /w Instance function to snap any object to selected polygon with one click.
Straighten selected edges or smoothly Interpolate them (multi selection compatible)
Clean Combine, Separate, Duplicate and Extract functions. No more unnecessary groups in Outliner
Fast Interactive Boolean with Object Editing and Delete Cutter options.
Quick Construction Plane snapped to polygon
12 Fast Material Slots with Presets and MatCap options …
INSTALLATION:
Unpack gs_toolbox.zip and copy gs_toolbox folder to {PathToDocuments}\Documents\Maya\{MayaVersion}\scripts\
Example of the final folder structure: Documents\Maya\2019\scripts\gs_toolbox\{Other Files}
Run Maya
In "Python" command line, run this command: import gs_toolbox.init as tb_init;reload(tb_init);tb_init.Init();
Fixed an issue with "presets" folder not being created automatically when deleted
Fixed an issue where not initialized Maya plug-ins caused errors
(Maya 2017) Initialization issue was fixed
(Maya 2017) Some Array bugs fixed
Known Issues:
(Maya 2017) Fill function will fail if vert selection is near another open border. Fix is to add edge loops to separate this vert from secondary open borders.
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10| Release v.1.021 | For Personal Use | 3 months ago
A group of useful modeling tools by your fingertips, if you are a content creator, these tools are very helpful for your simple or complex modeling work.