This is a medieval torch I made in order to try non-PBR workflows in Substance Painter. It uses 2048x2018 normal, diffuse and specular png textures. The model is a triangulated FBX file and it has 23.5k triangles. Let me know if you would prefer it without triangulation.
You can see it in action here: https://sketchfab.com/3d-models/medieval-torch-065861234a824cb982764f04627331c9
I think it turned out just good enough, but it could improve a lot with PBR, I may revisit it in the future.
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