Trailer for this series is here!
This is a series collection for people who are familiar more with Zbrush than Substance Designer but who want to get in on the material creation scene. This series starts with creating a single object in this case a strawberry and applying it to a tilling texture set up within Zbrush and exporting all the maps needed to set up in a final material sphere presentation. I will be going through several tips and tricks to create complex forms and patterns using Zbrush's tools without having to ever go outside Zbrush to another software.
Intermediate Level, you should be familiar with the basic menus and workflows with Zbrush, Maya, Photoshop, and Marmoset
- 110 minute walk through covering the entire material creation from scratch in Maya and Zbrush to final sphere render in Marmoset.
- 1080 Resolution
-Zbrush 2021 files
- Photoshop files for diffuse, rough, height, SSS, Fuzz, and normal maps
-Marmoset web file and scene file (Marmoset Toolbag 3)