When you just want a quick import of a texture set, or batch import material sets, this will turn substance designer into a conversion master.
Because you are able to feed any network into the system as a template, you could easily use this to apply effects, bake in details, and yes, even export .sbsar generators to use in Substance Painter as brush materials.
The sbsar outputs have been tested in unity, unreal, painter. They are simply the standard outputs from substance designer itself, with less clicking.
The current features set includes:
can use custom .sbs templates
pre-stage which material files to import
maintains your most recent paths and settings choices
have sbsar outputs go directly to a library location with a single time setup
automatically clean the graph network when texture files missing in texture set
better filename scanning with
support for _a, _o, _n type suffixes.
configuration point for custom template file locations
Take a (blurry) look at it in action:
fixed bug if paths in saved values are invalid. caused crash on load
save graph and pretty graph names as input filename