If you are a beginner or even intermediate, this tutorial series is for you!
Are you ready to dive deep into Plasticity 3D? Take the leap!!
If you are a Plasticity 3D enthusiast you can't miss it, not only will you learn how to create such a complex subject, but you will also be able to create anything you can think of, what really matters are the techniques!!
This stunning F16 Falcon fighter was developed in Plasticity 3D 1.4 and it is narrated where it is needed.
The videos show the process clearly and slowly at x 1.2 speed, just to make the whole series a little shorter, it's almost in real time, so as not
to bore you and to make the whole series more digestible. Texturing process was recorded in MODO, I'll be showing you an easy material workflow.
You'll learn:
My streamlined workflow, lofting techniques, tips and triks, as well as how to get a CAD models textured without the need to unwrap it .
Requirements:
You need to know at least the basic tools of Plasticity
-Plasticity 3D
-Foundry Modo
-JsPlacement (Link to the free sofware included in the package)
-Lots of willing to learn
-Lots of time
Here is what you'll get
Videos Cokpit 10 tutorials
Videos Fuselage 11 tutorials
Videos Landing gear 5 tutorials
Video Texturing in Modo with no uvs 1 tutorials
Links to JsPlacement and some textures for the cokpit panels
F16 falcon references (Cross sections)
F16 Plasticity scene
F16 Modo Scene
F16 3D model OBJ. file (Triangulated)
The references needed to build the F16 are indluded in Plasticity 3D scene.
It is meant to be rendered in the Advanced 3d viewport in Modo, or in the OpenGl viewport.
Video rendering in OpenGl and Advance 3D viewport in Modo previews
Several other reference like weapons or missiles