In this step-by-step tutorial, learn from material artist Khayyam Naghiyev how to create his incredible damaged pavement stone. He begins by analyzing the reference, paying particular attention to the level of damage details, and then demonstrates how to create the base shapes.
Follow along as Khayyam shares his techniques for layering on crack damage, edge damage, surface damage, and dents, to introduce wear and interest. Learn Khayyam's tips for creating albedo, roughness, and wetness to push the material closer to realism. And finally, watch as Khayyam shares his tips for rendering his material in Marmoset.
About the Instructor
Khayyam Naghiyev is a Material Artist working at Ubisoft Ivory Tower in Lyon, France. He specializes in material creation, environment art, and asset creation.
Contents
6.5 hours of training
References
1440 Resolution
Chapters
Base Shape and Cracks
Edge & Surface Damage
Mortar and Pattern
Surface Rocks
Albedo and Roughness
Wetness
Render
Software Used
Substance Designer
Marmoset
Level
Beginner to Intermediate
Prerequisite
Basic knowledge of software used
License
Personal, Small Business, and Studio/Educational Licenses are available. Personal licenses do NOT apply to companies or organizations. Sharing, streaming, and redistribution to third-party is strictly prohibited.
*Digital products are non-refundable