Introduction
This is a high-quality Indian Rhinoceros model with multiple 4K textures, rigging, hair, and an unlooped animation and two loopable animations. 9 pieces of UDIM UV maps are applied to present subtle details. It's made with Blender and Cycles renderer at real-world scale.
The model consists of 6 objects: Body, eyeballs, pupils, lacrimal caruncles, upper teeth, lower teeth.
Polygons
- Body: vertices 47,128; polygons 47,126
- Eyeballs: vertices 580; polygons 576
- Pupils: vertices 740; polygons 752
- Lacrimal caruncles: vertices 564; polygons 560
- Upper teeth: vertices 6,388; polygons 6,364
- Lower teeth: vertices 5,564; polygons 5,540
- Total: vertices 60,964; polygons 60,918
Formats
There is a Blender project and an OBJ file.
Textures
- JU0L521A7_IndianRhinoceros_Body_BaseColor_1001.png, 4096*4096
- JU0L521A7_IndianRhinoceros_Body_BaseColor_1002.png, 4096*4096
- JU0L521A7_IndianRhinoceros_Body_BaseColor_1003.png, 4096*4096
- JU0L521A7_IndianRhinoceros_Body_BaseColor_1004.png, 4096*4096
- JU0L521A7_IndianRhinoceros_Body_BaseColor_1005.png, 4096*4096
- JU0L521A7_IndianRhinoceros_Body_BaseColor_1006.png, 4096*4096
- JU0L521A7_IndianRhinoceros_Body_BaseColor_1007.png, 4096*4096
- JU0L521A7_IndianRhinoceros_Body_BaseColor_1008.png, 4096*4096
- JU0L521A7_IndianRhinoceros_Body_BaseColor_1009.png, 4096*4096
- JU0L521A7_IndianRhinoceros_Body_Displacement_1001.png, 4096*4096
- JU0L521A7_IndianRhinoceros_Body_Displacement_1002.png, 4096*4096
- JU0L521A7_IndianRhinoceros_Body_Displacement_1003.png, 4096*4096
- JU0L521A7_IndianRhinoceros_Body_Displacement_1004.png, 4096*4096
- JU0L521A7_IndianRhinoceros_Body_Displacement_1005.png, 4096*4096
- JU0L521A7_IndianRhinoceros_Body_Displacement_1006.png, 4096*4096
- JU0L521A7_IndianRhinoceros_Body_Displacement_1007.png, 4096*4096
- JU0L521A7_IndianRhinoceros_Body_Displacement_1008.png, 4096*4096
- JU0L521A7_IndianRhinoceros_Body_Displacement_1009.png, 4096*4096
- JU0L521A7_IndianRhinoceros_Body_Normal_1001.png, 4096*4096
- JU0L521A7_IndianRhinoceros_Body_Normal_1002.png, 4096*4096
- JU0L521A7_IndianRhinoceros_Body_Normal_1003.png, 4096*4096
- JU0L521A7_IndianRhinoceros_Body_Normal_1004.png, 4096*4096
- JU0L521A7_IndianRhinoceros_Body_Normal_1005.png, 4096*4096
- JU0L521A7_IndianRhinoceros_Body_Normal_1006.png, 4096*4096
- JU0L521A7_IndianRhinoceros_Body_Normal_1007.png, 4096*4096
- JU0L521A7_IndianRhinoceros_Body_Normal_1008.png, 4096*4096
- JU0L521A7_IndianRhinoceros_Body_Normal_1009.png, 4096*4096
- JU0L521A7_IndianRhinoceros_Body_Specular_1001.png, 4096*4096
- JU0L521A7_IndianRhinoceros_Body_Specular_1002.png, 4096*4096
- JU0L521A7_IndianRhinoceros_Body_Specular_1003.png, 4096*4096
- JU0L521A7_IndianRhinoceros_Body_Specular_1004.png, 4096*4096
- JU0L521A7_IndianRhinoceros_Body_Specular_1005.png, 4096*4096
- JU0L521A7_IndianRhinoceros_Body_Specular_1006.png, 4096*4096
- JU0L521A7_IndianRhinoceros_Body_Specular_1007.png, 4096*4096
- JU0L521A7_IndianRhinoceros_Body_Specular_1008.png, 4096*4096
- JU0L521A7_IndianRhinoceros_Body_Specular_1009.png, 4096*4096
- JU0L521A7_IndianRhinoceros_Pupil_BaseColor.png, 4096*4096
- JU0L521A7_IndianRhinoceros_Pupil_Normal.png, 4096*4096
- JU0L521A7_IndianRhinoceros_Teeth_D_BaseColor.png, 4096*4096
- JU0L521A7_IndianRhinoceros_Teeth_D_Normal.png, 4096*4096
- JU0L521A7_IndianRhinoceros_Teeth_U_BaseColor.png, 4096*4096
- JU0L521A7_IndianRhinoceros_Teeth_U_Normal.png, 4096*4096
Rigging
- CTR_Spine_a controls the rotation of the former spine, and comes with a customized attribute Neck_Follow which controls whether the neck follows the former spine to rotate.
- MCH_Hand_Stretch.L/R and MCH_Toe_Stretch.L/R control the squeeze on each foot pad.
- CTR_Foot_IK_FK_Root.L comes with customized attributes: IKFK_Switch, controls the switch of IK/FK which is non-seamless; IK_Leg_Rotation, controls the rotation of ankles; IK_Stretch, controls the IK stretch.
- CTR_Spine_Root_a controls the center of the gravity of the model.
- ROOT controls the entire model.
- CTR_Arm_Root controls the location of the shoulders.
- CTR_Ear_Roll rotates the ear.
- CTR_Mouth_a opens the mouth.
- CTR_Leg_Root controls the root of the leg.
- CTR_Hee_Rool is to lift up the heel.
- CTR_Tail_Roll is to rotate the tail.
- The basic facial rigging supports simple facial expression creation, such as winking, breathing, adipose trembling, etc.
- And more …
Features
Unlooped eating animation at 30fps, frame range 0-300
Loopable running animation at 30fps, frame range 1-21
Unlooped walking animation at 30fps, frame range 0-272
Features
- The model is in meter units at real-world scale.
- The rigged version is in the initial pose, previews are just for display.
- Textures can be compressed for faster running when the character is placed in the midground and background.
- The hair dynamics have been baked and are ready to be used.
- The model can be rendered in the current project, without any other adjustment.
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