In this tutorial, you will learn step-by-step how to make intricate gothic architecture in Substance Designer. Follow along as Carlos Perfume recreates part of the famous Dome of Cologne and pushes the limits of the software with this highly detailed and realistic project.
Having created several architectural pieces in the past, Carlos has learned a lot of lessons along the way which he shares in this tutorial. In addition to pointing out do's and don'ts, he shares his personal techniques for achieving high quality results.
This tutorial is packed with lessons which can be applied to your next environment project.
About the Instructor
Carlos Perfume is an Environment Artist who previously worked on Halo at Microsoft/343 Industries. He currently works at Heart Machine, known for the game Hyper Light Drifter.
His environment piece, The Garden, can be seen featured in UE4's spotlight.
Contents
- 6 hours of training
- 1080 Resolution
Chapters
- Main Window
- Flower Motif
- Bottom Windows
- Pillars
- Secondary Window
- Ledges & Frames
- Brick Texture
- Window Mask
- Roughness & Color
Software Used
Level
Beginner to Intermediate
Prerequisite
Basic knowledge of software used
License
Personal, Small Business, and Studio/Educational Licenses are available. Personal licenses do NOT apply to companies or organizations. Sharing, streaming, and redistribution to third-party is strictly prohibited.
*Digital products are non-refundable