Easy Foliage for Games – In-Depth Tutorial Course
Learn how a professional environment artist works when creating easy and efficient foliage for games. You will learn how to create various types of foliage like trees, shrubs, ivy, grass, plants, and more. Next to this, you will also learn how to create foliage decals, custom leaf, and branch textures and how to place foliage in your environment.
SPEEDTREE, MAYA, AND UNREAL ENGINE 5
Almost all foliage will be created using Speedtree. Next to this, we will also use Maya (however you can also use Blender or Max) and we will set everything up inside Unreal Engine 5. We will also use a bit of Photoshop & Marmoset for our decals and leaf textures.
At the end of this course, you will have a deep understanding of how to create quick and efficient foliage for games. We made sure this tutorial is easy to understand and perfect if you want to quickly jump into foliage creation.
This course contains over 11+ hours of content – You can follow along with every single step – This course has been done 100% in real-time except for the bonus content. However, we have also included the time-lapsed footage in real-time without narration.
We will start by doing our foliage planning and collecting all of our needed textures from Megascans and Textures.com. After that, we will jump right in and make our Ivy plants. We will also set up our foliage material in UE5 and balance out our textures to make our models ready for placement. After this, we will go through the process of creating various types of foliage like Grass, Shrubs, Water Lily’s, Water plants, and more.
We will then take a break from the foliage creation and go over how to create custom leaf and branch textures using photogrammetry and Speedtree. After this, we will finish this course by creating our trees and placing everything in our level. And finally, we will have some extra bonus content where you see me designing a level using the foliage we created.
This game art tutorial is perfect for students who have familiarity with 3d Modeling tools and Unreal Engine – Everything in this tutorial will be explained in detail. However, if you have never touched any modeling or engine tools before we recommend that you first watch an introduction tutorial of those programs (you can find many of these for free on YouTube or paid on this very website)
- Speedtree 9
- Maya 2022
- Unreal Engine 5
- Marmoset Toolbag 4
Please note that although we will be using the tunnel scene and lake house scene you see here as an example on how to use your foliage. These scenes are not included in the source files. Your source files will of course include all save files and an unreal project with all foliage.
You will also have to import some specific Megascans textures upon first loading up your scene, however, we will explain how to do this in the tutorial.
Emiel Sleegers is a senior environment artist and owner of FastTrack Tutorials. He’s worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist.
There’s a total of 31 videos split into easy-to-digest chapters.
All the videos will have logical naming and are numbered to make it easy to find exactly the ones you want to follow.
Subtitles are offered for this tutorial in English, Spanish, Russian, and Chinese.
Please note the subtitles are auto-generated and might not always be 100% accurate.
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