Fully procedural and well-optimized Medieval City Generator (Substance Designer Material) with great customizability thanks to dozens of exposed parameters.
Compiled material (.sbsar) that can be opened in free Substance Player
Presets file (.sbsprs) with 9 generation examples
All source files (.sbs) - (forest environment, wall & tower generators, inner-city, hero buildings, small objects, etc...) very well organized with frames!
Custom utility nodes that you can also use in your projects (custom cartesian to polar with advanced options, mask by slope, etc)
8K City PBR material sample (.png) - 8K textures - Base Color, Normal, Roughness, AO, Height + Masks for Triplanar Mapping
This material uses Dilation Or Erosion Filter by suzukiMY. To ensure the proper functionality, it is necessary to include this file in the project folder. You can download this file for free from Substance Share.
This is a complex material with many graphs, so you can expect slightly longer loading times. However, it's much faster than the previous City Material - roughly 5-6 times!
Due to the size of the graphs, it is recommended to have at least 16GB of RAM. It is also recommended to use low resolution (e.g. 1K) while working with parameters and High resolution (e.g. 4K, 8K) only when exporting final textures.
Personal, Indie and Studio Licenses are available. Personal licenses do not apply to companies. You also may not re-distribute or re-sell products included in this package.
Substance Designer 2019.2.3 or newer is required.
If you have any questions, feel free to contact me.
If you want this material for your project, but can't afford it, let me know, and we'll work it out. :)