You get: 12 pre-made cloud types, append them into your scenes and have fun!
Clouds are difficult to paint but Blender makes it easy! With my project file you can arrange your own cloud composition, whether you want the perfect background sky, or a close up aerial cloud view. Best of all, it works in both Eevee and Cycles! I recommend blocking out in Eevee and switching to cycles for a final render. The above images are almost straight out of Blender, with some minor Photoshop adjustments.
These clouds are based off this free tutorial, I've modified his settings and organized them into different categories. Check out his tutorial if you're interested in making your own shapes! https://www.youtube.com/watch?v=lPAYX8z9i8M
Some tips:
- if you have a low end machine, set your eevee volumetrics tile size to 8px. A higher value means lower resolution cloud previews, and better performance. If you have a high end machine, try using 4px or 2px for a more precise preview, at the cost of performance.
- your computer will chug if you have a lot of clouds in frame when rendering. If you have an RTX gpu, turn on 'OptiX AI Denoising' in the 'View Layer Properties' tab. Render with a low sample count (I used around 100, but you could try even lower), and the AI denoiser will smooth everything out for you and save a lot of render time.
- I labeled the shader controls, so hopefully you should be able to mess with the clouds to make your own custom shapes. Watch CG Cookie's video on procedural volumetric clouds for a better idea of how to do this. https://www.youtube.com/watch?v=lPAYX8z9i8M