Zbrush - Dragon VDM Brush Part 2

4.7based on 9 ratings,5 reviews
Personal License
USD $12.00
USD $8.40
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

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For personal use Read MoreRead Less
Files (1)
NS_DragonPart2_VDM.zip
zip / 850 MB
Quantity:
Commercial License - revenue up to $100 000
USD $35.00
USD $24.50
License: Extended Commercial License
Stock Assets

For use on an unlimited number of commercial projects with no limits on sales or views.

Learn More
For use on an unlimited number of commercial projects with no limits on sales or views, up to a yearly revenue of $100 000 Read MoreRead Less
Files (1)
NS_DragonPart2_VDM.zip
zip / 850 MB
Quantity:
Studio license - revenue over $100 000
USD $65.00
USD $45.50
License: Extended Commercial License
Stock Assets

For use on an unlimited number of commercial projects with no limits on sales or views.

Learn More
For use on an unlimited number of commercial projects with no limits on sales or views, for studios with yearly revenue of over $100 000. Read MoreRead Less
Files (1)
NS_DragonPart2_VDM.zip
zip / 850 MB
Quantity:
https://artstn.co/m/3a2K
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Ratings & Reviews

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Reviews (5)
00| Release v.1.0 | Personal License | 7 months ago
I really like these VDM's and find them incredibly helpful in concepting creatures of all sorts. My only problem is that all that lovely detail makes for very large file sizes and my poor old machine can barely load the brushes. My workaround is to recreate them using a less hi res plane, which works well in most cases.
7 months ago
Thank you for the review! Since the brushes are extruded and stretched in many cases it needs to be polygon heavy unfortunately or the details wouldn't hold up :s
00| Release v.1.0 | Personal License | 9 months ago
Great, tnx)
9 months ago
Thank you!
11| Release v.1.0 | Personal License | 12 months ago
Some nice shapes, but 1/2 to 1/3 of them have self-intersections, which are not that noticeable without "DoubleSided" turned on but break when the mesh is DynaMeshed. Someof these selfintersection are really obvious and should have been caught and fixed before release.
00| Release v.1.0 | Personal License | over 1 year ago
fantastic stuff
over 1 year ago
Thank you!
00| Release v.1.0 | Personal License | over 1 year ago
saved me a ton of time :)
over 1 year ago
Glad to hear that!

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