High quality height and color generation without the need for high resolution textures.Made with 2.82 Optimzed for Cycles.(Basic Shader works in EEVEE; not guaranteed to perform correctly in EEVEE)
Important; Only works with UVs. Make sure you have UVs on your mesh and the UV vector coordinates are connected to the input.
If you are using displacement, set the midlevel to zero.
Directions (refer to image below);
1.Connect UV vector coordinates to ‘vector’ input
2.Input color or texture map
3.If you are using texture coordinates, use generated input for the image texture (item 3 of image).
4.Connect color to your shader
5.Connect Height output to a Bump note and connect to your shader
6.If you are using Displacement, make sure your mesh has enough resolution and set the midlevel to zero.
7.Vary “weave height” parameter to create your procedural wave animation!
The easiest way to append this to your scene is to copy (CTR+C) an object from the blend file and paste (CTR+P) to your scene. Which should bring along the material.
Use;Commercial use is permitted but this shall not be included in an asset pack, kit bash, or sold at any sort of asset/resource marketplace and must be embedded components in media such as a video game, movies, or similar products. If you wish to integrate this into your own product please contact me through www.prashans.com
Modifying the material and THEN using it for asset packs, or any application, is allowed. For example; creating your own fabrics using parts of the node graph. Do not just resell it.