Thanks to this file you will see how lighting was created for this scene in Blender 2.79.

I use techniques known from studio photography. For lighting I used the light passing through the softbox and to create colors I used material simulating CTO filters.

The first image shows effect of postprocesing. The second one render from Blender, next is glossy pass and another is AO pass

If you are interested in creating such effects, I invite you to buy.

Studio ligh set-up for Blender

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blend / 1000 KB