30 of my favorite flowmap textures for your particle FX.
2k resolution, uncompressed 16-bit PNG's. Use them as-is or scale them down to fit your game's memory budget.
Lots of different variation between them. Great for smoke, dust, clouds, magic, liquids and more. These are designed to be used with non-tiling particle sprites.
To use these in Unity or Unreal you'll need a particle material/shader that supports looping flowmaps.
Please note: For best results, import them into your game engine as a Vector Displacement Map. Otherwise, any linear RGB format will work (sRGB will change the neutral grey levels and cause the flowmaps not to flow as designed). It's also worth noting that compression can have negative effects on flowmaps, so if you scale them down too much and compress them using DXT1 or similar, you may see some jaggy, broken flow in your game.
If you'd like to preview them in Blender, another seller on ArtStation has a good add-on for that which is available here: https://www.artstation.com/a/2532860
Added an extended license option. Previous purchasers of this product can consider theirs an extended license for all uses.