street style character is a handsome male subdivision 3d model. Clean, animation friendly topology is based on edge loops wherever possible. All geometry is mostly quads, partly tris. System units - centimeters. Mark is about 180 cm .
Big enough, up to 4096 x 4096 pixels sized textures are all hand-painted and saved in lose-less TIFF files. To see the rest of details, check the last thumbnail. character were generated in Z-brush 2016 (ZTL models of body and clothes with multiple detail levels are included). It was also built in Maya 2019.
There is a choice between two hairstyles, or you can use no hair at all. Hair is regular 'hair and fur' modifier using texture maps to achieve the look. Eyelash and eyebrows are made with the same method.
Some clothes are high-poly in order to look realistic, Enjoy it. :)