Game Ready Low Poly textured FN SCAR-L / 16S FDE + Black (FBX, Maya, Blender, 3ds Max):
- All objects are well named and grouped accordingly (real world scale).
- Clean quad-based topology, it's easy to manage and make changes.
- Good and organized UV’s.
- Proper pivot points, model is ready to be rigged / animated.
- Mesh normals are softened (smoothed) / hardened to achieve the best possible look (no weird shading).
- High poly version of model comes along with the main low poly.
Available in Flat Dark Earth (FDE) and Black (Noir) skins. Each color has two rifle versions: SCAR-H (Heavy) and SCAR 17S (Semi-Auto).
One SCAR-L (16S) 3d model, 4 skins (textures) variants:
- SCAR-L Black
- SCAR-L Black
- SCAR 16S Black
- SCAR 16S Black
Since SCAR 16S is just Semi-Auto Civilian SCAR-L, visual differences are only:
- white lettering / markings on upper receiver: SCAR L or SCAR 16S.
- lower receiver fire mode A for fully auto SCAR L or blank for semi-auto SCAR 16S.
Thus by it is possible to switch between SCAR-L and 16S by only applying according textures to Upper and Lower receiver groups / UV / texture sets. No differences on buttstock.
Textures (PNG):
- MetalRough (BaseColor / Metallic / Normal / Roughness).
- Unity HDRP - High Definition Render Pipeline (BaseMap / MaskMap/ Normal).
- Unity URP - Universal Render Pipeline (AlbedoTransparency / MetallicSmoothness / Normal).
- Unreal Engine (BaseColor / OcclusionRoughnessMetallic / Normal).
Polycount (tris) / Textures:
- Upper Receiver - 13095 / 4K
- Lower Receiver - 10333 / 4K
- Buttstock - 9764 / 4K
- Total - 33192 tris.
Modelled in Maya (low, high poly), textured in Substance Painter and rendered in Marmoset Toolbag (no post processing).
If you have any questions or requests, don't hesitate to contact me.
Release Notes
Now available in Black Noir.