This high poly model is the glorious Nike Vapormax Utility Triple Black. Created in 3ds max 2018. Upper part detail was made using displacement and normal maps. Everything is hand modeled as separate objects, with uvs when needed. The Vapormax legendary sole is also modelled manually and includes separate objects for the transparent plastic and the rubber parts, so it's easy to create color variations. There's a shell modifier you must turn on if you plan to make the sole plastic other color than black.
4K textures and materials included, with diffuse, normal and displacement maps when needed. All maps are placed in a single folder, so you just need to edit the path in the asset manager of 3dsmax to reroute all the textures.
FBX, OBJ and Alembic formats also included for your convenience, but you will need to create your own shaders in your application of choice (maya, c4d, blender, houdini, etc). Textures will work properly since UVs get transferred.
The 3ds max version includes the model, lights and shaders for Redshift. Sample renders have been created using Redshift 2.6.
I've attached a youtube video with a turntable. You can watch it here:
All model parts are linked to a master dummy that allows you to rotate/move the model. If you don't want this, just unparent the pieces.
*Fixed some problems with the export formats (OBJ, FBX, ABC) where some parts of the model could be missing when opened in Cinema4D
*Added a zip with only the textures for convenience