Manually sculpt your own style of rock in Zbrush with this pack of 16 rock brushes. These brushes are strictly for manually sculpting rocks. They are not for creating instant sculpted rock surfaces or patterns in one go. Therefore, go for this brush pack only if you are trying to create a rock manually from zero. You can use them to create endless variety of rock / terrain and ground patterns for generating 3D environment, landscape, game models, concept art, modular assets or illustrations.
Please go through the instructions provided with the pack
Please watch the two video links in the product description to know more about how to use these brushes to create a detailed rock surface.
This pack contains:
One .zip file with
16 Zbrush brushes and 16 corresponding alphas
One document with instructions.
One Ztool rock with three subtools at different resolutions and UV maps added.
Two more brushes and one alpha has been added.
2048x2048 16 bit, Grayscale PSD
Even though you have freedom to change or manipulate all the brush and alpha settings however it is optional. You can create complete detailed rocks without changing any settings. Please watch the videos here to see how to create a rock without changing the brush settings:
New release (r1.2):
Two new brushes and corresponding alphas are added in the new release including all the old components from the previous release.
Specifications for the sample ztool rock (Sample Rock.ZTL):
The Ztool rock consists of UV maps
The Ztool has different subtools with different resolutions from low to high
The Ztool has no textures or baked maps
It can be used in any of your projects
Making of this rock has been demonstrated in the following youtube video:
• Product created in ZBrush R8. The ZBrush brushes are not tested in versions older than R8.
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10| Release v.1.3 | Standard Use License | over 1 year ago
Great brush set here!
That flattener brush is worth the price alone and allows for very quick rock building from scratch.
Combine these with the author's other rock brushes and you have some fantastic brushes to actually build rocks from, not just drag an alpha on.
02| Release v.1.3 | Standard Use License | almost 2 years ago
Some of the brushes are usefull, but a third of them is downright non-functional. Some Alphas are suffering from precision artifacst, they look like 8bit alphas that were saved as 16bit (surface 1 & 2), some alphas have non-zero values for black areas at the edge, causing a square shape around the alpha when used on a model (NoiseSoft & Roughness) and one brush appears to be nonfunctional (jltrk_sculptsurface), it just digs in and flattens it´s inverted alpha instantly.
Please see if you can fix these issues.
Images of the issues: https://www.dropbox.com/sh/4hvfd9x3jjm9f0g/AAAgk2bEpSoIVHOSVmkqdwWqa?dl=0
In your given images I can see you have altered many brush stroke settings and applied the strokes without following the video tutorial guidelines which would obviously change the brush behaviour. Also, your other claims are incorrect. But this comment box won't let me post more than a few words. So, here is my dropbox link with my complete reply (.rtf) and all necessary images in response to your images. I would suggest you to watch my two tutorial videos in the item description to see how I have used these brushes to sculpt and create two beautiful rock pieces.