Ground Foliage - Vol. 2
This product may not be used in datasets for, in the development of, or as inputs to generative AI programs.
To run the project you must install SeedMesh Shaders separately, that way, the shaders can be updated more efficiently.
Important: When you buy this package you get the next products from the store.
Grasses / Common Bush / Ground Weeds
If you got this package do not buy the products from the previous list to avoid repeated assets.
Ground Foliage Vol. 2
Tutorial Importing into Unity:
Product Details:
*Unity Package:
-30 different plant variations (4 materials for 3D plants and 3 materials for billboards)
-1 ground texture
-The textures of the vegetation are 4K resolution
-Vertex colors on meshes (this helps to generate wind animation)
-2 shaders to use with the vegetation (Graph included)
-2 manuals that explain how to import more vegetation and how to convert the shaders from HDRP to URP.
-All assets are optimized with LODs and Billboards
*3D Models:
.fbx and .OBJ files
Game-Ready asset
LODs + Billboard
30 different Variations
Textures:
4K textures
3 Materials
.tif format
*Maps:
-Albedo (RGBA)
-Normal
-Roughness
-Thickness
-Opacity
-Height
-AO
-Metallic
-Unity Mask (HDRP)
Average Polycount:
Grasses:
LOD0 - 308 triangles
LOD1 - 115 triangles
LOD2 - 4 triangles
Weeds:
LOD0 - 1758 triangles
LOD1 - 1070 triangles
LOD2 - 414 triangles
LOD3 - 148 triangles
LOD4 - 4 triangles
Bushes:
LOD0 - 7314 triangles
LOD1 - 4473 triangles
LOD2 - 2,603 triangles
LOD3 - 889 triangles
LOD4 - 4 triangles
Renders in Unity and Iray
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Release Notes
Now you must install Seedmesh shaders separately, that way, the shaders can be updated more efficiently.