You get the basemesh that was used to create https://www.artstation.com/artwork/W1bvX
The figure is broken into discrete segments so characters can be quickly started.
1. Start by editing each tool to match your intended character portions
2. Split the tools into their own groups, and begin sub dividing or re-dynameshing so you can create detail until you have a rough blockout of your figure.
3. Begin dynameshing elements together and create a low-poly cage or zremesh mesh to project detail too.
4. Continue sculpting until finished!
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