This AK was made for an engine using PBR such as U4. I did not include any specular maps but I have included Gloss maps.
I did include a metallic map for the AK however, I did not for the bayonet or scope.
If you need a metallic map for the scope and bayonet just use a pure white texture sheet.
The AK, Scope, and Bayonet are separate meshes and are on separate UV sheets.
Geometry: Polygonal Tris only
UV Mapped: Yes
Unwrapped UVs: Mixed
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