This is an Arnold shader for Maya with a nurbs curve to help give some convenient control over the halftone and crosshatch effects without having to dig into the hypershade.
If you want to learn how to make this shader for yourself, I created a short course on how to make this here:
Here is a demo of the shader you can buy here:
Here's a short intro to the course I mentioned above:
For personal use and one commercial project (up to 2,000 sales or 20,000 views).Tutorials
One copy to be used by a single user.Installable Tools
One installation by a single user.Learn More