Learn how Daniel Thiger cooked up his procedural Spaghetti & Meatballs creation in Substance Designer.
Daniel shares his techniques and thought process in this fully narrated, step-by-step tutorial. Watch as he demonstrates how to break down this type of material and explains his approach to layering. He covers the creation of each component of the dish, from the pasta, to the meatballs, to the sauce.
Hungry for some inspiration? Pick up and digest some cool new techniques for your next crazy Substance Designer project!
With 15 years of experience in the gaming industry at Dice and Bungie, Daniel Thiger specializes in material, texture, and asset creation. He is passionate about anything procedural, and spends most of his spare time experimenting in Substance Designer. He collaborated with Allegorithmic on their Signature Series project, and served as a speaker at GDC 2018. His workflow and techniques can be found in 3D Artist, 80lvl, Substance, and Marmoset Toolbag. He offers tutorials teaching the community how to learn Substance Designer from the ground up.
- 2 hours narrated, step-by-step video tutorial
- 1080 Resolution
- Stream video directly (for Studios who need downloadable files, get in touch)
- Substance Designer
Beginner to Intermediate
Basic knowledge of software used
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