3DS MAX 2016 & Substance Painter - Ultimate Weapon Tutorial
- Complete Edition:
14 HD Video Files
Final high-poly AKM .OBJ file and low-poly .FBX file
7.62 cartridge .OBJ / Max file for reference
Essential reference images
Pivot Script for 3Ds Max
My shortcut file for 3Ds Max
Checker-pattern texture for unwrapping
Procedural wood substance for texturing
Diamond pattern normal map
Duration: 17hrs 33min video MP4 format with full audio commentary in English
Are you thinking about a 3D Artist career in the video game industry? This tutorial will help you understand and apply all aspects of creating high quality game art. Learn 3Ds Max with the Basics & Beyond Chapter and how to model and unwrap efficiently in the following hours featuring the AKM. Create textures as close to photo realism as possible with Substance Painter and make the portfolio shine by creating renders with Marmoset Toolbag 2. At the end we are going to post process those renders in Photoshop to get that extra edge out of it. This Course has it all.
The following tutorials are included:
3Ds Max 2016 - Basics & Beyond
AKM - 3Ds Max 2016 - Modeling
AKM - 3Ds Max 2016 - Unwrapping
AKM - Substance Painter - Texturing
AKM - Marmoset - Renders
Software used: 3Ds Max 2016, Photoshop, Substance Painter and Marmoset Toolbag 2.
Important: the modeling part of the tutorial makes heavy use of the "chamfer" modifier which is only available in 3Ds Max 2015 and 2016. If you have an older version of 3Ds Max you can instead google for a third party modifier called "quad chamfer".
Hi! I'm Tim - Senior Weapons Artist at Digital Extremes where I proudly contribute to their latest game!I started my 3D Artist career at Crytek before working at Ubisoft Toronto for five years. I worked on titles such as Far Cry 4, Splinter Cell Blacklist and the Crysis series as well as other non disclosed titles. In my spare time I enjoy creating tutorials in which I share all my tips and tricks which I gathered over the years. Let me help you avoiding mistakes and equipping you with powerful techniques and knowledge in game ready 3D art creation. See you in the tutorial! Cheers, Tim
00| Release v.1.0 | Standard Use License | 7 months ago
Fantastic tutorial!! Tim explains ever step, which is very useful, even to an advanced 3ds Max user, such as myself. I believe anyone can benefit from this tutorial. There are some really interesting hard-surface techniques that are still relevant, since the making of this tutorial. I feel more confident now that I can make an industry-level prop for games, of any kind.