An Asset Pack that the Gods of Ancient Times would surely approve of, they certainly liked stunning architecture and they`re worshipers were only to happy to construct some of the worlds greatest buildings, back to the modern day, here is a bundle of various assets to add to your project that I have already built for you, some of those stones were mighty heavy! Each Object has a high level of detail, while keeping the Polycount as low as possible using the High to Low Poly baking method, giving a realistic aged look.
Demonstration Video rendered completely in 2.80 with the Eevee Render Engine :
The Pack Contains 49 Objects as follows :
2 Arched Column Structures ( 2 styles of ageing ) 1 Stone Wall With Arches 2 Boundary Columns ( 2 styles of ageing ) 3 Bricked Walls ( 1 Straight, 2 Curved ) 7 Railed/Spindled Stone Walls ( 2 Straight, 4 Curved, 1 Right Angled ) 4 Various Styles of House 2 Obelisks ( 2 styles of ageing ) 3 Large Ruined Style Stone Walls 2 Wells ( 2 styles of ageing ) 1 Fountain 1 Large Main Temple Of Worship 1 Large Temple in Ruins 1 Small Temple Of Worship 14 Various Styles Of Column with Capitals ( 2 styles of ageing each ) 5 Tree Types ( Images as Planes) ( See documentation regarding Eevee )
The HDRI is not included (there are loads of free ones out there)
The ground Planes shown are also not included
All Objects are on layer 1
The Camera and lighting are on Layer 2
Please take a look at the You Tube Video if you wish to see more!
Please read the following documentation, thanks:
How To Import These models Into Blender/ your Blender Scene:
After you have extracted the file : 1.Open Blender 2.Go to File.....find and open `Ancient_Assets_Pack.Blend`
If you are adding selected objects to a current scene: 3.Select: Append 4.Go To Your Ancient_Assets_Pack Folder Location 5.Open: Ancient_Assets_pack.Blend 6.Select Objects 7.Select the Object which you wish to add to your Scene.
Blender Version 2.79 and Cycles Render engine used to create the model & renders
Substance Painter 2 used to Texture every Object at 2K Resolution
All textures/images and associated files are packed within the Blender file.
The scene does not include the HDRI or Ground Planes used for the renders
All Objects are on Layer 1
Lighting and the Camera are on Layer 2
All Objects are named accordingly within the Outliner
Scale set to 1.000 for all objects
All Modifiers Applied
Real world scale applied ( Although you can of course scale as you please)
2.79 Cycles Render engine used for all Screenshots
TESTED IN 2.80 EEVEE RENDER ENGINE - SEE NOTE BELOW :
Everything works fine in 2.80 with Eevee with the exception of the Trees which are `Images as Planes`.... therefore contain a Transparent background. If you use Eevee you will need to set the Blend Mode to ALPHA BLEND in the MATERIALS tab for the Trees and then the Shadow mode to ALPHA HASHED if you want to see the correct shadows.
All of the Objects can of course be duplicated as many times as you like using SHIFT-D......so therefor you can quickly and easily build up a very detailed scene
This is a .blend file (Unzipped .7z file)
Please note: Created and intended for Blender users, this may not port properly into other Software
Hope you enjoy this pack as much as i did creating it :)
Thank you for your interest!
Any queries please do get in touch MagicCGIStudios