/!\ Do not purchase this course if you already own the Ultimate Old West Environment course /!\
(Use the code ENDFEB24 for 30% off // valid until March 1)
Welcome to Unreal Shader series!
During this course I will show you, step by step, how to create a Water/River Shader!
Learn how to create a fully customizable water shader with deep water, caustics, foam, ripples, paint layers for debris/leaves and a river feature!
What I will learn?
In Unreal Engine 5.2:
- Create serval material functions
- Create an optimized shader
- Implement:
- Deep Water
- Caustics
- Foam
- Dynamic Ripples
- Debris Layer (Vertex Paint)
- Ice (Vertex Paint)
- River
What I will get?
- ~5h of step-by-step video tutorial (11 videos in total)
- 1080/30fps resolution
Software Used:
Level:
- Anyone who wants to learn, improve or fix their skills in environment creation.
Prerequisite:
- Owning a computer with Windows 10 (64Bits) / Not tested on Windows 11
- Winrar or 7zip to decompress files
- The basics on Unreal Engine (Camera movements, create Materials, Import assets...)
Join the server:
Discord server
Important note :
This course was created in version 5.2 and it is STRONGLY RECOMMENDED to use THE SAME version! If you choose to use another version, be aware that you may encounter possible errors not covered in this course.
Refund conditions:
-
As I am unable to check whether you have downloaded any files - No refunds will be accepted.
-
The course goes on sale after my purchase - This is not a valid reason for a refund.
About copyrights:
All you can find in this course are for personal usage only. You cannot share it, sell it or make it available for free on any platform.