Items Included in this Bundle
MLW_CREATIVE presents Character Pipeline PART 1 and PART 2 FULL Tutorial.
PART 1
Learn how to create a full body creature inside of ZBrush. Learn the techniques i use for my art work and how to utilise ZBrush to create amazing Concept work for your portfolio or future projects.
Great for Beginners and Experienced artists in ZBrush, (Basic experience in the interface of the Zbrush program is a must).
You will learn:
- Block out sculpting in ZBrush, working on silhouette and shape of the Squig Creature.
- Mid level detail sculpting in ZBrush , working on more detailed forms on the overall body.
- Fine detail sculpting in ZBrush, looking at detailing our Squig Creature further with Alphas and specific brushes.
PART 2
Learn how to take a Creature design from High Poly ZBrush model through to Game ready completion using an industry standard workflow.
Great for Beginners and Experienced artists who would like to learn the Basic Character Pipeline workflow to boost their knowledge and skills.
You will learn:
- How to take a High Poly Model from ZBrush to Maya
- Retopo inside of Maya
- UV map using Maya
- Export your models to Substance Painter
- Use Substance Painter to create textures using a non destructible texturing method
- Export your textures into Photoshop
- Test your Textures using Marmoset Toolbag
Extra Lessons
- LODing using Maya for a Game ready character.
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- Over 14 hours video tutorials split into 34 Videos
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🚨 IMPORTANT INFORMATION 🚨
Program Versions used in these Tutorials. (older versions can be used but might vary with compatibility for best results update to latest versions is advised)
- ZBrush: 2022.0.6
- Maya: 2022.1
- Substance: V 8.2.0
- Photoshop: V 23.5.1
- Marmoset Toolbag 3
- INCLUDES the 18 SKIN ALPHA PACK for PART 1
Disclaimer:
- No Refunds Available
- If download is not successful then contact me directly for help, with your VALID purchase reference number
- For Single use Standard Licence, not to be distributed and copied.