Senior Level Artist - VR [Unannounced Project] (f/m/d)

Ubisoft Blue Byte
Düsseldorf, Northrhine Westfalia, Germany
Job type: Permanent

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Job Description

We are creating a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft’s great IP’s, developed across multiple studios. Join us today to shape the future of VR!

We are looking for a Senior Level Artist (f/m/d) who will be responsible for creating exceptional high quality game environments. 

This is a full-time position based in Düsseldorf, Germany which requires working onsite

Specific Tasks will include:

  • Creation of high quality assets and scenes
  • Close collaboration with the Art team and the Level Design team to develop an exceptional player experience
  • Asset briefing, prototyping and final propping of in-game scenes with a focus on mood and environmental storytelling
  • Cooperation with other Ubisoft teams all around the world on a daily basis
  • Scene management, asset integration and performance optimization

Skills & Requirements

  • A minimum of 3 years’ experience in the games industry
  • At least one shipped commercial AAA title

ESSENTIAL SKILLS

  • A keen eye for composition, proportion and sense of scale
  • Strong ability to tell stories through level art and propping scenes
  • Skilled in creating mood and atmosphere for game environments (lighting, composition etc.)
  • Solid understanding of industry standard 3D modelling packages as well as texture & material creation workflows
  • Ability to optimize the game world to meet performance requirements

OTHER SKILLS

  • Being used to work on tasks autonomously and to deliver results in time
  • Be forward thinking and anticipate the needs of your project with a high degree of self-motivation and initiative
  • Ability to accept feedback and adapt to change
  • Great communication skills and a positive attitude
  • Fluent in English, both verbally and written

BONUS

  • Very good modeling and digital sculpting skills are a plus (Maya, 3DSMax, Zbrush, Mudbox)
  • Knowledge of Substance Designer / Painter is a plus
  • Experience with outsourcing is a plus
  • Creation of high quality assets and scenes
  • Close collaboration with the Art team and the Level Design team to develop an exceptional player experience
  • Asset briefing, prototyping and final propping of in-game scenes with a focus on mood and environmental storytelling
  • Cooperation with other Ubisoft teams all around the world on a daily basis
  • Scene management, asset integration and performance optimization

Additional Information

  • Relocation assistance is offered

How to Apply

It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume.

All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

The portfolio should contain the following:

  • Examples of natural and realistic environments scenes
  • Examples of mood and lighting
  • Examples of environmental storytelling
  • Examples of style variety

About the Company

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German studios in Mainz, Düsseldorf and Berlin, we are working on brands like “Anno”, “Tom Clancy’s Rainbow Six Siege”, "Far Cry", James Cameron's "Avatar", "Beyond Good and Evil 2", “Ubisoft Escape Games", “The Settlers” and many more.