Senior Concept Artist - Stellaris
Paradox Interactive
Stockholm, Sweden
Job type: Permanent
Job Description
Are you an inventive artist, skilled in a variety of techniques, and a seasoned expert in developing inspiring concepts to a high standard?
Paradox is looking for a Senior Concept Artist to be a champion in the Concept Art Team. You will be entrusted with a large degree of freedom to define the art style, texture and richness of our game across a wide variety of themes and settings.
Responsibilities
- Work with the Art Director and Lead Artist to develop the look and feel of our game through thoroughly researched richly detailed and extensively iterated concept art
- Craft detailed art, ranging from precise model sheets to full-screen illustrations, and marketing material
- Develop style guides, creative briefs and art quality benchmarks for outsourcing and the team
- Review and feedback on work produced by external artists
- Collaborate closely with the Art Producers to breakdown and delegate tasks
- Mentor less experienced artists and lead by example with organised workflows and efficient processes
Skills & Requirements
Requirements
- 8-10+ years experience creating concept art to a high standard - from scratch - with a focus on vehicle design but also including characters, clothing, environment and props
- Mastery of 2D art fundamentals: Anatomy, Composition, Lighting, Material Expression, Color Use, etc and highly skilled in Photoshop
- Experience with 3D (for example: ZBrush, Maya or Sketchup)
- Strong creative process to translate gameplay requirements into visual designs: information gathering, research, thumbnailing, detailing, and iterations
- Articulate in contextualizing decisions, communicating ideas and giving and receiving feedback in English
- Vision and restraint to create concepts with tangible value over technical intricacy
- Ability to create, adapt, and iterate, within a variety of artistic styles
The right candidate shows a solid understanding of the strategy game genre and a passion for anything sci-fi. Mentoring experience or additional skills like familiarity with Keyshot, Octane or 3D Coat would be a bonus but not essential.
This is a great opportunity to have a huge impact with the world's leading developer for Grand Strategy games!
As part of the recruitment process, you may be asked to perform a test.
If you think that this description matches you, we highly encourage you to apply as soon as possible as we will interview candidates continuously. If you don't match all the requirements, please demonstrate how your passion, attitude and interest in Paradox might compensate for this.
At Paradox Interactive we celebrate difference and care deeply about diversity and inclusion. We therefore encourage you, no matter who you are, to apply for this job if you think you’d be a great addition to our team.
Additional Information
- Relocation assistance is offered
How to Apply
Please apply via our career-site: https://career.paradoxplaza.com/jobs/1095603-senior-concept-artist-stellaris
About the Company
Paradox Interactive is a leading global publisher of strategy games for PC. The world-renowned strategy catalog stretches back to 1999, and the company holds a particularly strong presence in the United States and Europe. The publisher’s steadily-growing portfolio includes firmly established PC franchises such as the critically acclaimed Europa Universalis, Cities: Skylines, Crusader Kings, Magicka and the Hearts of Iron series created by Paradox Development Studio and a network of partner studios. If you're interested in what IPs we work with, you can browse them here.
Our games are played by millions of players each month. Over the years, we have released more than a hundred games and expansions and we currently have several active IPs that have been developed both internally and by third-party studios across the world. Paradox has been listed as a top mid-size publisher globally by Metacritic for several years and each year we have several games on the top 100 best-selling games on Steam. We currently have offices in Sweden, The Netherlands, and USA.
Working here
Paradox has seen a lot of growth over the recent years, and we see no signs of that slowing down. We are a mixed bunch, with people from over 30 different countries, with one thing bringing us all together - a passion for games.
Working at Paradox entails a lot of freedom, responsibility, and the possibility to have a real impact. We try to keep our project teams relatively small, as we believe that the best decisions are made on the floor, and to stay away from long decision-chains.