Senior Technical Artist, Rigging

Riot Games
Los Angeles, CA, USA
Job type: Permanent

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Job Description

As part of the Technical Art, Rigging team, you’ll create, improve, and maintain rigs for characters and props. In addition to character rig generation you’ll own tool creation and maintenance for all other art disciplines. Working closely with animation, modeling and concept teams, you’ll uncover new ways to improve workflow and ensure functionality, consistency, and quality. Whether your support style resembles Sona’s softer side or Thresh’s aggressive hooks, you’ll be the carry behind the carry, helping hoist up the art teams on the strength of your rigs and tools.

YOU ARE:

  • A Maya Michelangelo: you’ve developed an advanced understanding of rigging, especially using Autodesk Maya
  • Creatively systematic: your rigs are as intricate as the inner workings of a Great Steam Golem and you enjoy building complex systems; you approach problems like puzzles, always looking for creative solutions—even if they don’t match the box art
  • Experienced: after working as a rigger in the games industry, you’ve acquired more experience in engines and rigs than a long-haul trucker; working with scripting languages like Python and C++ has helped you understand game animation, character anatomy and modeling topology especially as it applies to deformation
  • Team-oriented: you spam “fill or feed” in champion select because you know the success of the team is more important than your overwhelming desire to play Poppy; you actively look to support your teammates by donning your mentor cap to help them grow and develop as artists
  • A gamer: you’ve been playing games since the dark days of dial-up, especially League of Legends; you grok the art style and how it compares to other games

Skills & Requirements

YOU WILL:

  • Create advanced rigs for a variety of characters and assets using Maya and other internal tools
  • Troubleshoot problems for animators and other artists to break through blockers and excise inefficiency from workflow
  • Refresh the performance of our rigs and animations by running them through the spin-dry of your creative maelstrom
  • Help proactively promote collaboration between art teams to level up content synergy and consistency
  • Spread knowledge of the team’s process and help teams expand their technical know-how

Additional Information

  • Relocation assistance is offered

How to Apply

About the Company

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in awesome games. In 2009, Riot released its debut title League of Legends to critical and player acclaim.

Over 67 million play every month. We know players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. Headquartered just a couple miles from the beach in Santa Monica, California, Riot nabbed third place on Great Place to Work’s 2013 Best Medium Workplaces list. We also ranked fourth place in the "25 Best Companies to Work for in Technology" list, an accolade based on Glassdoor reviews of Riot by Rioters.

For more info, check out www.riotgames.com.