Environment Modeling Artist, Cinematics – Temp

Blizzard Entertainment
Irvine, CA, USA
Job type: Contract

View all Blizzard Entertainment jobs

Job Description

Blizzard Entertainment is looking for a well-rounded 3D Environment Modeling Artist to work within our award-winning Cinematics Department.  This artist must be knowledgeable of Blizzard’s varying artistic styles. They are continuously seeking to improve their skills and abilities with regards to 3D asset creation.  The ideal candidate will work well within a small team environment and is eager to collaborate with other artists and departments to get the job done to the highest quality visuals possible. They’re excited by the challenge of pushing the quality of Blizzard Cinematic’s iconic environments to new heights.  

Skills & Requirements

Requirements & Skillset:

  • Ability to create epic environmental assets, both stylized and realistic, ranging from hard-surface vehicles and props to organic assets and entire indoor or outdoor sets
  • Can interpret artistic direction with ease, with or without concept art
  • Excellent design and compositional skills
  • Self-motivated, strong communication skills and a team-player
  • Able to filter and evaluate criticism on a professional level
  • Maintain the production schedule and/or communicate any deadline concerns
  • Work seamlessly with up and downstream departments to deliver assets fitting their requirements
  • Motivated to push fidelity on existing shots/assets
  • Comfortable creating compositionally appealing set dressing arrangements
  • Create efficient UVs and topology for production
  • Understand current animation/VFX pipelines with a focus on Modeling, Previs, Surfacing and Layout
  • Ability to maintain a positive attitude while juggling multiple tasks and requests at once

Pluses:

  • 3+ years of feature film/VFX/Cinematic production experience as an environment modeling artist
  • Ability to concept model, texture and light entire scenes for look development
  • Solid understanding of architecture
  • Strong foundation in the traditional arts
  • Knowledge of Max, XGen, Photoshop and Tree building software (Grow FX, Forest Pack), Roadkill or Rizom
  • Experience rendering with Renderman/Redshift or equivalent

Software Requirements:  Maya, Zbrush/Mudbox

Additional Information

  • Relocation assistance is offered

How to Apply

To Apply, please visit our website here:

https://careers.blizzard.com/en-us/openings/oIx1afwa 

Application Materials:

  • Resume (PDF Preferred)
  • Link to a portfolio. Provide a demo reel and demo reel description of your work per shot
  • Job Status: Temporary
  • Primary Location: United States-CA-Irvine

About the Company

Blizzard Entertainment has been rated by Fortune as one of the "Best Places to Work" for several years running (and our ranking continues to rise!).  We are a community of 4000 global employees who are passionate about not only gaming, but entertainment and the technology that drives our users experience. Our goal is to delight our customers by never settling for anything but the highest quality and providing worlds filled with creativity and adventure around every corner.  You are bright, engaging, eager to learn and ready to make an impact. We've been waiting for you!

Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.