3D Character Artist
Paradox Interactive
Stockholm, Sweden
Job type: Permanent
Job Description
We are looking for 3D Character artists with a broad skillset who could take on a variety of 3D character creation tasks, primarily focusing on realistic characters, with a high degree of historical accuracy in clothing and associated props.
Responsibilities
- Create characters, clothing, hairstyles and character props needed by the game projects.
- Help setup and drive the character art vision for the game in collaboration with AD and leads.
- Help setup technical and visual targets/benchmarks for the team/external partners to follow. Document techniques used with visual examples.
- Follow established pipelines to deliver the best results in the given amount of time.
- Communicate and collaborate effectively and proactively with other team members, to achieve the art quality and schedule targets set by the AD and the producers.
- Participate in regular peer review meetings, giving and receiving feedback in a positive manner.
- Working with External Development partners (writing briefs, feedback, and implementation of outsourced assets into the inhouse game engine)
- Participate in sprint planning, task scoping and estimation. Keeping work organised and the production team informed.
Skills & Requirements
Required Qualifications
- 3-6 years of character creation experience working in the games industry
- Good working knowledge in Zbrush, Marvelous Designer and Substance Painter.
- Strong skills in Maya/Max and Photoshop
- Knowledge of skinning, rigging, technical constraints and engine implementation.
- Comfortable using English in spoken and written form.
- An interest and understanding of world culture and history
The right candidate is passionate about Paradox grand-strategy games and about maintaining historical accuracy, which is central to many of our IPs.
At Paradox we take pride in providing opportunities for our artists to develop and learn new skills. Therefore we also actively look for people who are interested in expanding their talents.
Ideal Paradox employees enjoy working in a fast-paced open work environment, and have good communication and pedagogical skills.
Please provide a link to your portfolio to showcase your talents.
If you think that this description matches you, we highly encourage you to apply as soon as possible as we will interview candidates continuously. If you don't match all the requirements, please demonstrate how your passion, attitude and interest in Paradox might compensate for this.
At Paradox Interactive we celebrate difference and care deeply about diversity and inclusion. We therefore encourage you, no matter who you are, to apply for this job if you think you’d be a great addition to our team.
Additional Information
- Relocation assistance is offered
How to Apply
Please apply via our career-site: https://career.paradoxplaza.com/jobs/1129583-3d-character-artist
About the Company
Paradox Interactive is a leading global publisher of strategy games for PC. The world-renowned strategy catalog stretches back to 1999, and the company holds a particularly strong presence in the United States and Europe. The publisher’s steadily-growing portfolio includes firmly established PC franchises such as the critically acclaimed Europa Universalis, Cities: Skylines, Crusader Kings, Magicka and the Hearts of Iron series created by Paradox Development Studio and a network of partner studios. If you're interested in what IPs we work with, you can browse them here.
Our games are played by millions of players each month. Over the years, we have released more than a hundred games and expansions and we currently have several active IPs that have been developed both internally and by third-party studios across the world. Paradox has been listed as a top mid-size publisher globally by Metacritic for several years and each year we have several games on the top 100 best-selling games on Steam. We currently have offices in Sweden, The Netherlands, and USA.
Working here
Paradox has seen a lot of growth over the recent years, and we see no signs of that slowing down. We are a mixed bunch, with people from over 30 different countries, with one thing bringing us all together - a passion for games.
Working at Paradox entails a lot of freedom, responsibility, and the possibility to have a real impact. We try to keep our project teams relatively small, as we believe that the best decisions are made on the floor, and to stay away from long decision-chains.