Intermediate Prop Artist
Sharkmob
Malmö, Skåne, Sweden
Job type: Permanent
Job Description
We are looking for an intermediate Prop Artist with good technical knowledge, who is a team-player, with a genuine interest in creating 3D Art. There is plenty for you to do! We are making a very exciting new game, and are looking for someone to help us make the best game possible!
You will be working closely with the team/lead to make sure we achieve the best quality in terms of visuals, playability and performance.
Skills & Requirements
Desired experience:
- At least 3+ Years of Experience within the field
- At least 1 shipped AAA Game
- Good technical Understanding of 3D Engines
- Proficient in 3DPrograms (3dsMax, Maya or Equivalent)
- Proficient in a texturing Program such as Photoshop and/or Substance Painter
- Excellent Understanding of Form, Proportion and Scale
- Great practical knowledge of PBR
It’s a plus if you have:
- Experience with outsourcing 3D Art
- Experience with Blueprints or similar
- Experience with Unreal Engine 4
- Experience in Level Optimization
- Experience with mentoring less experienced team-members
How to Apply
Please apply here!
About the Company
Sharkmob is on an epic journey, and we want you to join us! Come explore new territory in the realm of AAA online gaming. Our studios are working on three new titles, the first being a battle royal twist to Vampire: The Masquerade. We are looking for people who want to have fun at work, share ownership, and make smart decisions. Responsible people who have a positive attitude, are passionate, and value professionalism. People that follow our guiding principle, “don’t be an asshole.”
Have fun making games
We are fortunate to work with things we are passionate about and we have the privilege of creating entertainment for others to enjoy. We believe that if we have fun making games, people will have fun playing them. Fun is also about daring to do mighty things that allow us to reach levels of achievement. All things said, we want a fun, professional experience & so we all must lead by example.
Share the ownership
We want everyone to feel like they have a stake in the games we make. Our games are not the brainchild of a few people - we own them together. Everyone’s contributions, opinion, and feedback matters. For this to work, everyone needs to respect the big picture and high-level goals of the project. Shared ownership is at the heart of the Sharkmob adventure.
Make smart decisions
We embrace a system of "disagree and commit". This means that we accept that we might not always get our way but we wholeheartedly support decisions we make as a team. Doing more with less and making an extra effort to find the optimal way forward is always valued. We rely on smart decisions to take us further than otherwise possible. Making games is kind of like rocket science—but harder!