Senior Rendering Programmer
Motive Studio
Montreal, QC, Canada
Job type: Permanent
Job Description
“Motive” is the driving force within us that takes us from an idea to reality. Our studio provides a safe, trusting, and empowering environment for our game teams to unleash their creativity across massive brands. But we’re not talking about the expected, the conventional, the cliché. We want none of that. Here, you will play a significant role in making the extraordinary. You’ll also help shape our culture. Here, everyone has a voice, everyone can be themselves, everyone is welcome.
What you’ll do:
- Works with artists and other graphics programmers to design and implement world class rendering features.
- Develops and authors all phases of technical design specifications and completes implementation.
- Optimizes hardens and improves graphics techniques, workflows and pipelines throughout the lifecycle of the project.
- Writes clear, maintainable, portable code.
- Accurately estimates his/her schedules and delivers high quality work products to that schedule
Skills & Requirements
Who you are:
- 10+ years of PC or console game programming experience as a rendering programmer
- You have an advanced level C++ and Rendering knowledge. You work well with artists and are able to translate their artistic desires into efficient code.
- Extensive knowledge of GPU and console hardware
- Passion for graphics and game development
- Self-motivated with proven experience researching, developing, and optimizing rendering solutions for a variety of platforms
- Experience working in an environment with an emphasis on concurrency, memory, and performance
- You understand that quality isn’t only achieved by adding new rendering features but also by making the most out of the code you write by profiling it (Razor, Pix, RenderDoc) and making the necessary optimizations.
Additional Information
- Relocation assistance is offered
How to Apply
About the Company
The reason we play.
Motive is a AAA video game development studio established in 2015, and located in Montreal, Canada. The studio is a subsidiary of Electronic Arts and has worked on action-adventure licenses including Star Wars™ Battlefront™ II.
In October 2020, Motive launched its first fully-fledged game and critically acclaimed Star Wars™: Squadrons. The team is currently working on two exciting, and yet to be announced projects.
At Motive, we encourage innovation and calculated risk-taking in our approach to game development. We put significant emphasis on creating safe spaces through our practices and a culture that offers our teams the freedom, autonomy, and time to innovate where it matters. All of this in search of unique experiences, in search of fun.
Follow us on :