UI Artist

Gunfire Games
Austin, TX, USA
Job type: Permanent

View all Gunfire Games jobs

Job Description

SUMMARY OF POSITION

Gunfire Games is seeking a User Interface Artist for our upcoming titles.  The UI Artist will design, create and implement dynamic UI elements utilizing Unreal 4. The ideal candidate has a strong understanding of design aesthetics as well as UI flow and usability.Required to be a self-starter, must be motivated and willing to work without a lot of supervision. 

JOB RESPONSIBILITIES

  • Work closely with designers, programmers and audio staff to create a high-quality User Interface experience
  • Use Photoshop and Unreal to create and implement User Interface
  • Utilize particle systems, shaders, and mesh effects
  • Creating a variety of UI elements including Icons, Mini-maps, HUD, and Menus

Skills & Requirements

JOB REQUIREMENTS

  • At least 2+ years professional UI Artist experience
  • Excellent communication, interpersonal, and organizational skills
  • Comprehensive knowledge of layout design and usability principles
  • Ability to iterate and implement quickly without sacrificing quality
  • Knowledge of game production pipeline and 3d game engines
  • Proficiency in Adobe Photoshop, Adobe After Effects and Flash
  • Excellent grasp of typography and color theory
  • Actively seek feedback to improve work while also providing guidance and feedback to peers
  • Ability to adapt and cope with change with the demands of the project
  • Must be currently eligible to work in the USA

Additional Information

  • Relocation assistance is offered

How to Apply

Please email your resume and materials to jobs@gunfiregames.com. Include the job title and your name in the subject line.

About the Company

Gunfire Games is an independent game developer based in Austin, Texas. We are best known for creating leading-edge VR titles including the award-winning Chronos and for our previous work on the Darksiders franchise. We are currently developing Darksiders 3 along with other exciting secret projects.  We started the studio because we love what we do: Crafting worlds; building games; it’s our DNA.