UI Technical Artist [Avatar Project]

Massive Entertainment
Malmö, Sweden
Job type: Permanent

View all Massive Entertainment jobs

Job Description

We’re embarking on an amazing journey, together with Lightstorm Entertainment and FoxNext Games, to the world of Pandora, developing a new cutting-edge game set on the beautiful and dangerous moon from the prominent Avatar film franchise.

As a UI Tech Artist at Massive you'll work with industry leading tools and collaborate with UI/UX Designers, Artists and Programmers to create some of the most advanced UI content seen in video games. Working on the UI team involves you in all aspects of developing the game; participating to help shape the entire pipeline of game features from concept to design and into implementation. With our in-house engine "Snowdrop", you get instant feedback on your work, allowing for constant iteration and improvement as well as the ability to easily prototype new features.

This is a permanent position based in Malmö Sweden and requires working onsite. We kindly ask you to apply with your CV and message to the hiring manager/cover letter in English. Applications will be reviewed whilst the job-ad is posted.


  • Creating various UI screens for in-game screens, features and content. Utilising our node based (visual scripting language) in Snowdrop.
  • Collaborating with all disciplines necessary to deliver features on time, in line with the art direction and with the players best interest in mind.
  • Ensuring our UI is as optimal with continual iteration and development.

Skills & Requirements

You as a person are friendly and approachable, you enjoy creating content and like to take the initiative. You've an eye for quality, learn quickly and are always seeking to improve. You enjoy solving problems and are able to think both technically and artistically. You work well in a team and can communicate well in English (both written and oral).

  • A relevant portfolio of your work is required.
  • Proven work experience with node based visual scripting tools (e.g. Unity, Unreal or Snowdrop).
  • Experience developing UI or a directly related field within game development.
  • An interest in accessibility and optimization.
  • Ability to find and debug issues within content.
  • Comfortable realizing content based on concepts and design.
  • Having already helped shipped a AAA game or having production knowledge is highly valued.

Good to know

We aim to build a team who continuously push the boundaries of what’s possible in game development, and because we love to learn and grow from the people around us, we might ask you to complete a practical test as a part of the recruitment process.

We look forward to receiving your application and learning more about you. Meanwhile, please check-out the videos posted below, to gain greater insight into life at Massive.

Additional Information

  • Relocation assistance is offered

How to Apply

Please prepare your CV & cover letter ready, to apply through this link: https://smrtr.io/3FgfR

About the Company

Massive Entertainment is a world-leading AAA studio located in Malmö and part of the Ubisoft family. We are a multinational team of more than 600 passionate and highly skilled people from more than 45 different countries.

Our studio is a creative and devoted workplace. It’s full of dedicated game developers, game designers, programmers, and character artists (to name a few of our job roles!). What we all have in common is that we enjoy what we do and that we do everything with drive and enthusiasm.


At Massive, you get to do what you love the most while bringing your own exceptional performance into our ongoing projects, like Tom Clancy’s The Division 2, Avatar, Snowdrop, or Uplay.

We want to hear your opinions. As part of the Massive family, you are encouraged to make your voice heard regardless of your position or how long you’ve been at the studio.

Curiosity is key in crafting the best games experience possible. It might sound strange, but we encourage you to take risks and to have the courage to challenge not only yourself in what you do, but also the ways we do things in the studio. And it’s okay if the risk results in failure.

Without failure, we can never grow in our roles or find new solutions to the challenges we face – together – every day. Be brave, because behind you, you have the support of the Massive family.


Massive is growing – rapidly, and we are looking for the best talents to join our studio. With our move to our new office building Eden, Tom Clancy’s The Division 2, and the Avatar Project, we are heading towards an exciting future.

Do you want to join us on the journey?