Technical Artist
Supermassive Games
Guildford, United Kingdom
Job type: Permanent
Job Description
With a passion to deliver high-end cinematic games, Supermassive Games is carving a unique and exciting path in the games industry. Want to join us on the journey?
Supermassive Games are seeking a Technical Artist to work on of our exciting projects!
The Technical Artist will guide the content production pipelines and help maintain performance. This includes developing shaders, workflows and ensuring that art meets both the high visual quality required and performance targets.
Role Responsibilities:
- Optimising shaders and advising art on how to further optimise assets and other content to fit within the technical limitations of the target platforms.
- Working closely and pro-actively with the art and tech team to improve workflows and processes.
- Identify pipeline, workflow & build problems, solve them or work with
- teams to mitigate impact on the final product.
- Collaborating with other disciplines such as Lighting, VFX, Engineering and Design to create a AAA game experience.
- Lead research efforts to define and maintain art production pipelines and workflows.
- Help define new art workflows and identify industry trends/Best practices.
- Be the point of contact between team members to drive cross-department collaboration.
- Mentor and help teams in cross discipline work, ensuring best practices are followed.
Skills & Requirements
Skills and experience Required:
- At least 3 years of experience as a technical artist or related art role, working on at least one AAA title.
- A strong portfolio of work which demonstrates the ability to create high quality artwork suitable for games.
- Solid knowledge of Unreal Engine is essential.
- Experience of 3D modelling, and artist workflows including texturing.
- In-depth understanding and practical experience of a physically-based material pipeline.
Technical Skills/Knowledge:
- Unreal Engine 4 and related performance profiling tools.
- Maya or equivalent modelling package.
- In-depth knowledge of modern lighting models, and how they affect shader creation.
- Good knowledge of node-based shader editors and/or HLSL experience.
The following would be an advantage:
- Exposure to C++ and/or Python scripting
- Good understanding of 3D math.
- Good knowledge of Houdini & procedural content creation.
- Experience with Substance Designer & Painter.
- Knowledge of high-polygon sculpting tools, such as Mudbox, ZBrush or 3D Coat and the asset baking process.
How to Apply
About the Company
We are a BAFTA-winning, independent game developer with a reputation for innovation in both storytelling and VR. We have released a number of successful titles and are best known for the critically acclaimed PS4 hit Until Dawn and the recently launched The Dark Pictures Anthology. The latter is a series of stand-alone horror games for PS4, Xbox and PC. The first game in the anthology was Man of Medan, released in 2019, followed by Little Hope in 2020. The third instalment in the anthology, House of Ashes, will be released in 2021.
Founded in 2008, the studio is now home to over 200 talented individuals working across a range of storytelling titles. The studio has received numerous awards, including a BAFTA for Until Dawn, and was included in the prestigious Deloitte UK Technology Fast 50 and Technology Fast 500 lists in 2013.
The studio also works with GamesAid, other charities and educational establishments.
With a passion to deliver high-end cinematic games, Supermassive Games is carving a unique and exciting path in the games industry.
Want to join us on the journey?