Senior Lighting Artist

Raven Software
Madison, WI, USA
Job type: Permanent

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Job Description

RAVEN SOFTWARE, developer of numerous award-winning games, including contributions to the blockbuster Call of Duty franchise [Call of Duty: Online, Infinite Warfare, Black Ops, Advanced Warfare, Ghosts, Modern Warfare Remastered, WWII] is looking for a passionate Senior Lighting Artist to join our team as we continue to develop the best games in the industry. This position will play a key role in the team development and coordination of our world-class Art department.

Job Description:

  • Lead lighting implementation across multiplayer and single player levels
  • Collaborate with creative directors, art directors and level leads in the development of level lighting to establish a compelling, cohesive look
  • Contribute innovative and original ideas towards all aspects of game production and development
  • Assist in the documentation and communication of technical and process guidelines for lighting creation and implementation


  • 5+ years industry experience with at least 2 titles shipped on next gen platforms
  • Proven ability to produce compelling visuals through lighting on these platforms, showcased in a portfolio demonstrating considerable range of experience with lighting of environments and characters; cinematics a plus
  • Proactive, self-motivated, decisive and results-oriented; able to translate visual reference or concept effectively into the game without direct supervision 
  • Expertise in development & implementation of lighting systems and post-process effects
  • Excellent understanding of color and color theory, space, material and light in relation to their application in games
  • Excellent understanding of game engines, tools, pipelines and development processes
  • Able to collaborate with the team leads to achieve solutions that work for all disciplines
  • Open to criticism but also possessing an excellent capacity to solve creative and technical problems, and present a compelling vision
  • Ability to research and develop lighting techniques; envision or address tools needs, report and solve bugs
  • Proficiency with color grading and shader development
  • Digital matte painting experience; skybox generation through digital matte painting techniques and/or procedural tools, such as Vue
  • Plusses: environment, texture, model, effects or similar asset creation; photography; traditional art skills; scripting
  • A strong portfolio that showcases lighting techniques.

The ideal candidate will also have:

  • Knowledge of the Call of Duty franchise.
  • Strong understanding of the FPS gameplay including knowledge of the best-in-class games in the genre.

Located in Madison, Wisconsin, RAVEN SOFTWARE offers an upscale work environment with state-of-the-art workstations, competitive compensation, a fun, collaborative environment, affordable living and an exceptional quality of life. 

Skills & Requirements

  • Development and implementation of lighting systems
  • Understanding of color and color theory
  • Understanding of game engines, tools, and pipelines
  • Color grading
  • Shader development

Additional Information

  • Relocation assistance is offered

How to Apply

-- Please apply directly on the Raven website -- 

Senior Lighting Artist

About the Company

Founded in 1990 by brothers Brian and Steve Raffel, Raven Software has gone from a five-person company with a dream of creating a role-playing game for the Amiga, to the developer of numerous award-winning games and best-selling titles, including Hexen, Star Wars Jedi Knight II: Jedi Outcast, Marvel: Ultimate Alliance, and most recently being a major contributor to the Call of Duty® franchise.

At Raven, we’ve built our company on expectations. An expectation to always design the games that define industry standards for graphics and playability. An expectation that award-winning games are the norm. But more than anything, a clear understanding of our market’s expectations: that being, for us to consistently produce the games that people want to play. In other words, exactly everything we’ve been doing since 1990.