Environment Artist [Avatar Project]

Massive Entertainment
Malmö, Sweden
Job type: Permanent

View all Massive Entertainment jobs

Job Description

Do you consider yourself an environement artist with affection designing spaces who drive the player forward through presenting storytelling and gameplay scenarios to reinforce design and make the game come alive? Collaborating closely with the level and game designers an environment artist at Massive Entertainment - A Ubisoft Studio have the responsibility to see the big picture and integrate long-term goals from the different teams to make the visions for the world stand out as a ground-breaking AAA game. 

This is a permanent position based in Malmö, Sweden, and requires working onsite.


  • Creation of high quality assets and environments.
  • Work closely together with team members and Leads to develop outstanding visuals.
  • Developing the player experience while working in multi-disciplinary teams.
  • Environmental storytelling through set dressing.
  • Awareness of performance and optimization requirements.

You as a person

Being attentive to the craft and reinforcing quality by paying attention to detail comes naturally to you, and you drive the over-all ambition of the new standards for what environment art can mean to a game forward through creative initiatives. Your structured approach to finding the best solution for the challenge at hand makes you an efficient team-player who we can always count on to seek to improve the ways we do things, and even better; implement them in an autonomous way with minimum supervision. Your openness and flexibility complements this and enables you able to provide insights from all parts of the development into your area of expertise which makes you a valuable source of ideas and suggestions. 

Lending a hand and supporting your development team is not a point of disucssion for you and you're always attentive to your peers and coworkers, as you know the development of an AAA game is not a one-person job. 

Skills & Requirements

  • Experience in working in the games industry on at least one AAA title.
  • Solid understanding of the workflows required to create an asset from blockout stage to final quality.
  • Strong understanding of current texture and material creation processes.
  • An in-depth understanding of effective asset creation and optimization for real time rendering.
  • Knowledge of composition, color theory and lighting

Additional Information

  • Relocation assistance is offered

How to Apply

Please apply through our website by clicking the following link: Environment Artist

About the Company

Longing to be part of a fun, creative and passionate workplace? We can offer you this and more in an open and friendly environment where you will work with some of the best craftsmen in the industry. Are you up for it? Come aboard for the ride!

Massive Entertainment is a premier producer of games and interactive entertainment for the global market. The studio is located in Malmö, Sweden and fully owned by Ubisoft Entertainment, the world’s third largest independent video game publisher. We are around 615 people from 47 different countries working together to produce major titles such as World in Conflict, Far Cry 3, Tom Clancy’s The Division and our latest Avatar Project.

We value diversity at Massive and promote a family-friendly culture and a gender-balanced work environment, where equal opportunities play a meaningful role in the day-to-day operations of our studio.

Ubisoft is committed to enriching players’ lives with original & memorable entertainment experiences. We build worlds that are a playground for the imagination, offering moments of surprise, fun and adventure as well as opportunities for learning and self-discovery.

At Ubisoft, you’ll grow and collaborate with highly talented teams from around the world. Our massively friendly work environment will inspire you to go above and beyond to create experiences and brands people will fall in love with.

All your information will be kept confidential according to EEO guidelines.