Lead Character Technical Artist - LA

Cloud Imperium Games
Los Angeles, CA, USA
Job type: Permanent

View all Cloud Imperium Games jobs

Job Description

Looking for a Lead Character Technical Artist to come join us in our Los Angeles studio!

Skills & Requirements


  • Work in a team along with the Technical Director of Content, Character Art Director, Lead Technical Artist and Animators to ensure quality and performance are met across all character assets and their development processes.
  • Lead and provide technical guidance to the Character Art Team.
  • Collaborate with game designers, artists, and engineers to ensure that technical art toolset is serving the project needs.
  • Responsible for integrating and reviewing technology directly related to the character art pipeline.
  • Contribute a wide range of skills as a hands-on technical artist, with the ability to lead by example while helping to cultivate team member’s skills.
  • Shape and evolve art pipelines, including proprietary tools, software, plug-ins, and game side technology
  • Identify potential and recurring workflow problems and collaborate with other developers to come up with viable solutions.
  • Supervise bug and task distribution and review character art and tech art work.
  • Perform rigging and skinning of character assets
  • Have a strong understanding of the theory and practical use of secondary motion set ups (cloth simulation, rigid body simulation, rope simulation)
  • Provide mentorship and feedback to technical art team
  • Carry out key department responsibilities that include interviewing, hiring, and training employees, reviewing work for quality, and appraising performance and resolving issues
  • Keep aware of global industry trends in content production and technology for major entertainment forms (e.g., video games, film, animation, etc.) and present to appropriate stakeholders on a regular, recurring basis
  • International travel may be required as part of the role


  • 5+ years game industry production experience, 2+ years specifically in a lead role
  • Demonstrated proficiency with Autodesk Maya 2016, Autodesk 3ds max 2014, Python 2.7, Allegorithmic Substance, Adobe Photoshop CC, and/or other modelling, rigging, material and texture creation tools
  • Experience in the development of modelling, rigging, and texturing pipelines.
  • Advanced knowledge of physically based rendering
  • Excellent communication skills and ability to work within a team
  • Ability to easily communicate in English
  • Multiple shipped AAA titles, with at least one in a Lead role
  • Mel / Python
  • Perforce
  • Visual Studio
  • C++ , C#

How to Apply

About the Company

Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAAexperiences outside the established publisher system, Founded by Chris Roberts, creator of the best selling Wing Commander and Freelancer series, Cloud Imperium is currently developing Star Citizen, a record-shattering crowd funded title that combines classic space sim gameplay with Hollywood-caliber visuals

Cloud Imperium aims to pave new ground in game development by sharing the process with the players. Where game development was once hidden, Cloud Imperium has opted to share the process with those backing Star Citizen. Supporters come to know the team and follow them every step of the way as the game created. The community is closely engaged and their feedback Is considered in all aspects of game development, avoiding standard publicity to put Roberts’ epic vision directly in players’ hands.
Cloud Imperium Games Corporation was founded in April 2012 by renowned game developer Chris Roberts (Wing Commander, Freelancer, Privateer) and his business partner and long-time international media attorney Ortwin Freyermuth. Under Roberts leadership using his long-standing relationships in the game space, Cloud Imperium quickly assembled a top tier development team for the creation of art assets, story elements, and an extensive prototype for its first game Star Citizen. Star Citizen is being marketed and launched via robertsspaceindustries.com.
Cloud Imperium has studios in Los Angeles, California ; Austin, Texas ; Manchester, UK and Frankfurt, Germany.