Senior Lighting Artist

EA Motive Studio
Montreal, QC, Canada
Job type: Permanent

View all EA Motive jobs

Job Description

"Motive" is the driving force within us that takes us from an idea to reality. Our studio provides a safe, trusting, and empowering environment for our game teams to unleash their creativity across massive brands. But we're not talking about the expected, the conventional, the cliché. We want none of that. Here, you will help make the extraordinary. You'll also help shape our culture. Here, everyone has a voice, everyone can be themselves, everyone is welcome.

What the Senior Lighting Artist will do at EA Motive:

  • Partner with the Directors, Lead Artists, Designers, and Engineering Teams to create high-quality lighting.
  • Create in-game lighting using EA's proprietary game engine, according to the agreed design and within the constraints of the target hardware and software. There is an emphasis on knowledge sharing between different teams throughout EA's studios.
  • Work with Development Directors to map out Lighting development from pre-production to production; review feature designs, create asset lists, provide estimates, identify requirements.
  • Partner with Art, Tech Art, and Engineering teams to develop the next-gen lighting solutions into a production pipeline.
  • Expert-level knowledge of real-time lighting tools and techniques.
  • Experience with the HDR lighting and Physically Based Pipeline to build high-definition materials/lighting.
  • Artistic sensitivity and understanding of color and lighting theory to guide composition and support storytelling.
  • Work with creative leadership to support the art direction through the development of lighting direction.
  • Work with Design departments to create lighting workflows that support gameplay goals.
  • Excellent experience troubleshooting technical issues associated with rendering and lighting performance, tools, and pipelines.
  • Report to the Art Director.

Skills & Requirements

You have:

  • Shipped titles as a lighting artist with 3+ years of experience in software game development.
  • Build high-quality lighting, respecting performances and the platform's constraints.
  • Knowledge of Color management and color grading pipeline.
  • Experience with character lighting, environment lighting, and time of daylighting.
  • Knowledge of colour theory, composition, lighting principles, and visual shaping.

Additional Information

  • Relocation assistance is offered

How to Apply

About the Company

Motive is a AAA video game development studio established in 2015, and located in Montreal, Canada. The studio is a subsidiary of Electronic Arts and has worked on action-adventure licenses including Star Wars™ Battlefront™ II.

In October 2020, Motive launched its first fully-fledged game and critically acclaimed Star Wars™: Squadrons. The team is currently working on two exciting, and yet to be announced projects. 

At Motive, we encourage innovation and calculated risk-taking in our approach to game development. We put significant emphasis on creating safe spaces through our practices and a culture that offers our teams the freedom, autonomy, and time to innovate where it matters. All of this in search of unique experiences, in search of fun.

Follow us on : 

LinkedIn https://www.linkedin.com/company/motive-montreal/

Twitter : https://www.linkedin.com/company/motive-montreal/

Instagram:  https://www.instagram.com/ea.motivestudio/